@ollielebananiaCFSP there’s an explosion timer attribute that’s separate from the fuel time, to the best of my knowledge it does shut off at some point including the smoke but that might just be missiles
@asteroidbook345 problem with them is that the fuel time doesn't affect the smoke effect, the only thing doing it is the flight time which when it comes to zero explode, and I can't change the explosion scale on rockets
@asteroidbook345 yeah it's just missile
@ollielebananiaCFSP there’s an explosion timer attribute that’s separate from the fuel time, to the best of my knowledge it does shut off at some point including the smoke but that might just be missiles
@asteroidbook345 problem with them is that the fuel time doesn't affect the smoke effect, the only thing doing it is the flight time which when it comes to zero explode, and I can't change the explosion scale on rockets
I think shortening the fuel time on the rockets might help with aesthetics since they're still firing after they're ejected
@ollielebananiaCFSP ok
@Bryan5 yes
Is this a fuel leak system ?