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CHALLENGE : LAND ON THE CARRIER

85.2k Leehopard  3.0 years ago
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    15.8k XWorks

    Highly intestacy FLIGHT

    2.4 years ago
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    Epic

    2.7 years ago
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    2,790 OrderlyHippo

    You landed the craft with no damage, but you STILL failed. It’s not a landing you can walk away from. smh. 9 miles of swimming is no bueno

    +1 3.0 years ago
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    2,790 OrderlyHippo

    Merry Christmas everybody!
    @Chaka Hey, cool! Thanks for the sharing. Sounds like you’ve given it a lot of thought. Plane’s not bad either 😉. Controls feel a little sluggish, but the landing seems to work when very limited conditions are met. I’d call that a success. To vastly improve it, the rate of decent could be controlled better. Perhaps setting a target altitude that decreases to carrier alt on the pitch as the distance gets close. It’d be a less ghetto method lol. Maybe with PID control??? A lot of custom glide weapons have this same problem where altitude just decreases the entire time instead of gliding/flying then diving (mine included! That’s why it’s not posted publicly. Terrain gets in the way and stuff.) As you mentioned, I am working with PID for “cruise control.” The formula’s a little tricky and I’m new at this

    3.0 years ago
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    25.9k VinFage

    Wow

    3.0 years ago
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    20.3k MAINE

    @Kleesmilie Exactly.
    So in the script change the "1500" to how many meters you need to shut down to still maintain your lift.
    AutoThrottle: Activate3 & TargetSelected & TargetDistance < 1500 ? 0 : clamp(Throttle, 0 ,1)

    +1 3.0 years ago
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    1,654 Kleesmilie

    The way the AI flies approaches, seems to use the same method of cutting the throttle a certain distance from the runway. @Chaka It really depends on the plane, where to cut the throttle.

    3.0 years ago
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    20.3k MAINE

    @OrderlyHippo

    Here is the PLANE I built that auto-lands on carrier.
    1. Full throttle (Doesn't really matter but, why go slow?)
    2. Be in range of the carrier (~9miles)
    3. Select "Ground Target'
    4. Activate 3

    Watch the green aiming line to try and keep your heading lines up with the runway. Yaw works well like I said.

    +1 3.0 years ago
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    20.3k MAINE

    @OrderlyHippo
    I don't try to use any cruise control. I set it up so that the throttle gets killed just before it reaches the carrier. That way it slows enough and the engine is shut down when it lands.
    It's kind of Ghetto method but, it works perfectly.
    Here's the AutoThrottle code - Activate3 & TargetSelected & TargetDistance < 1500 ? 0 : clamp(Throttle, 0 ,1)

    The main thing is to have the proper glide slope. I had a few ways I did this but, they all pretty much came out the same in results. It ended being a balance of speed and pitch.

    Pitch: TargetSelected ? clamp(PitchAngle* 0.011, -1, 1) : 0 + clamp(Pitch, -0.35, 0.35)

    AutoThrottle: Activate3 & TargetSelected & TargetDistance < 1500 ? 0 : clamp(Throttle, 0 ,1)

    Auto Roll Leveling: TargetSelected ? RollAngle/90 + clamp(Roll, -0.35, 0.35) : clamp(Roll, -0.35, 0.35)

    On to the automatic cruise control... Using a formula for PID works great. Though, I swear I saw other methods that worked better. When I actually get a chance I will take a look.
    If you aren't already using SnowFlakeos Funky Tree guide here it is
    GUIDE

    +2 3.0 years ago
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    and navy pilots were still worried about keeping their carriers away from enemy planes so they wouldn't have a problem landing later, they really weren't very professional like you...

    +1 3.0 years ago
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    2,790 OrderlyHippo

    @Chaka Sounds neat and complicated lol. How are the throttle and airspeed controlled? I’m working on a similar project, but with an F-35B’s auto STOVL transition button. Currently stumped on “cruise control” for hover mode 😖

    3.0 years ago
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    20.3k MAINE

    Never heard of "JETT" fuel. LOL
    I have a build I have been waiting to release which basically autolands on the carrier. All you have to do is maintain your bearing and the YAW is easy to work. EVERYTHING is done for you after you activate AUTOLAND.

    3.0 years ago
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    85.2k Leehopard

    Durability of the landing gear has proven

    +6 3.0 years ago