Lemme spoil this video JK
There's even easier way For turning:-Use a gryo, set yaw power according to wish ypu can even use overload for yaw power more than 250% dont go over 750% because it may start snapping in low physics. Set input of yaw to pitch,VTOL,ETC. No funky required.
For running backwards:-Turn a J50 engine 180° and set the throttle input to brake (Forward engines will automatically stop when throttle if 0% and as you know, you have set throttle to 0% for braking. No funky required again.
For floating:-Take a clone of the hull and put it inside the actual hull by XYZ or fine tuner. This creates an illusuon that there's single hull but there's 2 or beyond 2 hulls of the exact same size and at the exact same location. No funky required LMAO.
Try out the Demonstration Ship here:
Link Lmao
Nice video and great music btw, thanks!
Aww man u made me wana mek boot again
@xNotDumb nice
@YubukiShimada my potato has managed 3k parts
@xNotDumb probably to prevent their laptops or phone to cry
@YubukiShimada IDK why some people have to use the way which takes least number of parts instead of using the easiest way.
@xNotDumb That is simple, but my tutorial is mainly to to reduce the amount of parts
Lemme spoil this video JK
There's even easier way
For turning:-Use a gryo, set yaw power according to wish ypu can even use overload for yaw power more than 250% dont go over 750% because it may start snapping in low physics. Set input of yaw to pitch,VTOL,ETC. No funky required.
For running backwards:-Turn a J50 engine 180° and set the throttle input to brake (Forward engines will automatically stop when throttle if 0% and as you know, you have set throttle to 0% for braking. No funky required again.
For floating:-Take a clone of the hull and put it inside the actual hull by XYZ or fine tuner. This creates an illusuon that there's single hull but there's 2 or beyond 2 hulls of the exact same size and at the exact same location. No funky required LMAO.
Do all this without any funky.