@SkyJayTheFirst
That all make sense now, at air speed high enough the plane will stabilize itself either because of a little bit of pitch stability it has or by drag from rudders. (I assume you get rudders to present minimal cross section to the wind to minimize drag but it still there)
@SkyJayTheFirst
I really mean Mister Blue lol.
So your rudder configuration is like the Felon or the Wyvern?
If it like the Felon, it'll need to point into the air stream to present minimal drag to reduce yaw stability as much as possible.
And for Wyvern, it'll become horizontal stabilizer instead so no directional stability.
But I guess to truly fly backward, CoM must be in the same position as CoL so the plane won't stabilized itself in anyway.
@GuyFolk you talking about Mister Blue? Also, I'm not using fixed vertical stabilizers. They're on rotators, so the entire rudder on both sides are moving.
@SkyJayTheFirst
Yaw is not the most powerful control in my design and in real life so it would not be surprise if yaw can't make the plane slip at extreme angle.
Felon, Strike Wyvern and Morgan Pixy all have the same issues because of fixed vertical stabilizer, they prevent the plane to slip freely but only Strike Wyvern can fold vertical stabilizer down to make it slip freely.
Also Orange Strike Wyvern have some issue with NACAPROP wings which prevent it from side slipping at high speed even though vertical stabilizer are folded, this issue was fixed in latest Strike Wyvern.
@GuyFolk I mean, it works correctly, but it doesn't perform any better backwards than your Felon, Strike Wyvern and Morgan Pixy. I tested all 3 to see if they'd fly backwards without thrust, and their yaw controls are simply not letting them. The same is happening with my aircraft, despite the rotator-controlled rudders trying to make it do otherwise when in reverse.
@SkyJayTheFirst
Nice.
Might as well try to fly backward with 0 throttle to really confirm that FT code work correctly.
Because in my USS Tiny landing video, I haven't add control for backward flight yet so the control power is purely from the sheer force of tvc.
@GuyFolk After some careful tuning, the jet fighter not only requires minimal effort to supermaneuver, but it can be controlled backwards (somewhat)! It might even be able to do your reverse bridge fly-through stunt once I'm finished with it.
@GuyFolk turns out I did. Whenever I flat spin counter clockwise, it works fine. But when I go clockwise, for some reason, it completely destroys itself.
@GuyFolk the fuselage, wings and control surfaces already make it want to supermaneuver. Just gotta tune the controls, and boom. It might just be able to do Morgan Pixy things. Hell, it already flatspins pretty well, and I'm nowhere near finished tuning it!
@GuyFolk I tried 16:9 a while after I posted that question and SURE ENOUGH it worked perfectly. Go figure to, it was the first choice and I kept skipping it. Lol. Z ;)
@GuyFolk prepare yourself, my friend, because soon I might just have an aircraft capable of matching your flight capabilities, including quality of life improvements!
Thanks to YY for inspiration!!
Guess I have to use more advance FT to match the original stunt.
plane I use
vr f22 when
@SkyJayTheFirst
That all make sense now, at air speed high enough the plane will stabilize itself either because of a little bit of pitch stability it has or by drag from rudders. (I assume you get rudders to present minimal cross section to the wind to minimize drag but it still there)
@GuyFolk My plane's rudders are more like the Felon's. That, and the center of mass is just a little behind the center of lift.
@SkyJayTheFirst
I really mean Mister Blue lol.
So your rudder configuration is like the Felon or the Wyvern?
If it like the Felon, it'll need to point into the air stream to present minimal drag to reduce yaw stability as much as possible.
And for Wyvern, it'll become horizontal stabilizer instead so no directional stability.
But I guess to truly fly backward, CoM must be in the same position as CoL so the plane won't stabilized itself in anyway.
@GuyFolk you talking about Mister Blue? Also, I'm not using fixed vertical stabilizers. They're on rotators, so the entire rudder on both sides are moving.
@SkyJayTheFirst
Yaw is not the most powerful control in my design and in real life so it would not be surprise if yaw can't make the plane slip at extreme angle.
Felon, Strike Wyvern and Morgan Pixy all have the same issues because of fixed vertical stabilizer, they prevent the plane to slip freely but only Strike Wyvern can fold vertical stabilizer down to make it slip freely.
Also Orange Strike Wyvern have some issue with NACAPROP wings which prevent it from side slipping at high speed even though vertical stabilizer are folded, this issue was fixed in latest Strike Wyvern.
@GuyFolk I mean, it works correctly, but it doesn't perform any better backwards than your Felon, Strike Wyvern and Morgan Pixy. I tested all 3 to see if they'd fly backwards without thrust, and their yaw controls are simply not letting them. The same is happening with my aircraft, despite the rotator-controlled rudders trying to make it do otherwise when in reverse.
@SkyJayTheFirst
Nice.
Might as well try to fly backward with 0 throttle to really confirm that FT code work correctly.
Because in my USS Tiny landing video, I haven't add control for backward flight yet so the control power is purely from the sheer force of tvc.
@GuyFolk After some careful tuning, the jet fighter not only requires minimal effort to supermaneuver, but it can be controlled backwards (somewhat)! It might even be able to do your reverse bridge fly-through stunt once I'm finished with it.
@Gro
lol
You get motivation, we get Sukhoi, win-win.
@GuyFolk well thank you, you're giving me more motovation then ive ever hoped for lol
@Gro
Yours still top tier to me.
@GuyFolk bruh, if my sukhois are top tier, then your ones are above god level. Or better. Idk what above God. Maybe ill finish it :)
@Gro
Please do, your Sukhois are top tier.
@SkyJayTheFirst
lol
+ and - can have devastating effect when it's wrong.
Mental, makes me wanna start playing this game again and finish my sukhoi
@GuyFolk nevermind, I fixed it by combining + yawrate and - yawrate in the angle of slip function!
@GuyFolk turns out I did. Whenever I flat spin counter clockwise, it works fine. But when I go clockwise, for some reason, it completely destroys itself.
@SkyJayTheFirst
Tuning is the hard part lol.
Keep at it, you'll always find something new.
@GuyFolk the fuselage, wings and control surfaces already make it want to supermaneuver. Just gotta tune the controls, and boom. It might just be able to do Morgan Pixy things. Hell, it already flatspins pretty well, and I'm nowhere near finished tuning it!
@Zaineman
Good good.
If the video does not get stretched too much it'd be fine.
@SkyJayTheFirst
It took 2 years for me, let's see how long it will take for you.
@GuyFolk I tried 16:9 a while after I posted that question and SURE ENOUGH it worked perfectly. Go figure to, it was the first choice and I kept skipping it. Lol. Z ;)
@GuyFolk prepare yourself, my friend, because soon I might just have an aircraft capable of matching your flight capabilities, including quality of life improvements!