Tired of pistons being annoying? Tired of the connections on pistons being wobbly? Well I have the solution! The LINEAR ACTUATOR! using witchcraft I still can't seem to replicate no matter how hard I try, I made a control base go in and out instead of around and around. Use like a normal piston.
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(To be real though, I have no clue how I got this to work, I pressed the undo button and the control base I was using started acting like this. I will appreciate it if someone manages to reverse engineer how this works)
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Here it is: the LINEAR ACTUATOR.
@WormWithLegs
... or replace RotationAxis tag in xml with PositionAxis.
it's properties here are <positionaxis axis="0,1,0" input="Trim" scale="0.2" min="-0.45" max="1.5">/positionaxis>
(nvm all-lowercase letters, it's broken by browser html parser)
axis is a vector (it may not be normalized), it's offset of moving end in meters when input is 1/scale.
In addition, amazing work! Seems to work way better than pistons. So much hassle and tuning of the pistons completely worthless now that it is this easy!
It is the MovementAxis control for yokes (meant to control pitch with a yoke). The way to recreate this control base linear movement is by setting a control base to yoke and in overload choose RotationAxis tab and delete everything in it, causing the control base to lose its rotation control, leaving it with only linear control.
Tired of pistons being annoying? Tired of the connections on pistons being wobbly? Well I have the solution! The LINEAR ACTUATOR! using witchcraft I still can't seem to replicate no matter how hard I try, I made a control base go in and out instead of around and around. Use like a normal piston.
.
(To be real though, I have no clue how I got this to work, I pressed the undo button and the control base I was using started acting like this. I will appreciate it if someone manages to reverse engineer how this works)
.
Here it is: the LINEAR ACTUATOR.
@WormWithLegs so that's how you do it...
@WormWithLegs
... or replace RotationAxis tag in xml with PositionAxis.
it's properties here are
<positionaxis axis="0,1,0" input="Trim" scale="0.2" min="-0.45" max="1.5">/positionaxis>
(nvm all-lowercase letters, it's broken by browser html parser)
axis is a vector (it may not be normalized), it's offset of moving end in meters when input is 1/scale.
this will make a fine hilt to my collection
me when ur mom
In addition, amazing work! Seems to work way better than pistons. So much hassle and tuning of the pistons completely worthless now that it is this easy!
It is the
MovementAxis
control for yokes (meant to control pitch with a yoke). The way to recreate this control base linear movement is by setting a control base to yoke and in overload chooseRotationAxis
tab and delete everything in it, causing the control base to lose its rotation control, leaving it with only linear control.@V T
@V probably some funky trees magic, like a boolean or smthn
w o a h