clamp01(IAS>67.05 and Throttle>=0.25)*inverselerp(0.25,1,Throttle)
(IAS> 67.05) ? ((Throttle >0.25) ? Throttle : 0) :0
inverselerp(n,1,Throttle)
One thing to note: in the video I say WinWings instead of WinsWings. Please pretend that I am saying the latter.
@WinsWings Thank you, I'm glad that it was of use. I would like to make more videos on funky trees, but my coursework is very heavy right now.
@QuesoAirlines Great work, aging I am visiting this video for a reference today.
@Dracul0Anderson speed is always listed in meters per second in funky trees. Prolly should have mentioned that I converted it in the video.
@QuesoAirlines Also, is that 67.05 m/s or mph?
@Dracul0Anderson I probably should have done that sooner tbh.
How to shader?
amazing
🤔 Would you mind giving the two equations in the comments, to make it easier for people to use them?
Huh, that sounds useful now i feel dumb for using y=mx+b this whole time
This is an in-depth analysis and I like it so much, No wonder I remember your nice flying planes
@QuesoAirlines no problem. Thank you so much. This video explains so much.
You, sir, should most definitely produce more ft content, and especially in video form! Great analytical approach and super professional narration.
i up until now have had no genuine clue how lerp works and i will never look at any of my previous ft the same
@WinsWings It took me 10 days, but I finally uploaded the explanation video. I had to learn how to use Premiere Pro and Photoshop for the first time.
GuyFolk's Expression:
clamp01(IAS>67.05 and Throttle>=0.25)*inverselerp(0.25,1,Throttle)
Remember to use an ampersand in this expression in place of and.
Alternate Expression:
(IAS> 67.05) ? ((Throttle >0.25) ? Throttle : 0) :0
Linear Interpolation can still be used if the second throttle is replaced with:
inverselerp(n,1,Throttle)
One thing to note: in the video I say WinWings instead of WinsWings. Please pretend that I am saying the latter.
@WinsWings Thank you, I'm glad that it was of use. I would like to make more videos on funky trees, but my coursework is very heavy right now.
@QuesoAirlines Great work, aging I am visiting this video for a reference today.
@Dracul0Anderson speed is always listed in meters per second in funky trees. Prolly should have mentioned that I converted it in the video.
@QuesoAirlines
Also, is that 67.05 m/s or mph?
@Dracul0Anderson I probably should have done that sooner tbh.
How to shader?
amazing
🤔 Would you mind giving the two equations in the comments, to make it easier for people to use them?
Huh, that sounds useful
now i feel dumb for using y=mx+b this whole time
This is an in-depth analysis and I like it so much, No wonder I remember your nice flying planes
@QuesoAirlines no problem. Thank you so much. This video explains so much.
You, sir, should most definitely produce more ft content, and especially in video form! Great analytical approach and super professional narration.
i up until now have had no genuine clue how lerp works and i will never look at any of my previous ft the same
@WinsWings It took me 10 days, but I finally uploaded the explanation video. I had to learn how to use Premiere Pro and Photoshop for the first time.