These are adjustable as well, I just didn't show that off.
This will allow for suspension geometries that normally don't work on SP. plus, imagine all the compliant mechanisms we can make?! Image a VR hand made of torsion springs that can wrap around objects without advanced FT code? Imagine realistic wing flexing! Rotators are obsolete. Expect more videos exploring control bases, I already have a demo in the works that shows that control bases don't wobble like rotators do
@V
I just watched this now and this is beautiful! You could do all this for the fraction of the performance points that a normal rotor setup would cost with the same quality of suspending!
You can adjust the spring strength by adjusting the slerpSpring. You can also make active suspension by giving them an input, and you can make it so they're pre-loaded by setting them to an input like 1 in the designer in the axis of rotation.
You can also make them significantly stronger than normal rotators by increasing the positionSpring and positionMaximumForce
@Sm10684 not sure what you mean, the rotators only exists to read rotation angle. Everything is done via the control base, allowing for me to move the suspension up and down and adjust it's strength on the fly
looks highly promising, rotators for me have got the job done well, so I don’t really know whether I should switch to control bases, but I’m definitely following what you’ve got here.
These are adjustable as well, I just didn't show that off.
This will allow for suspension geometries that normally don't work on SP. plus, imagine all the compliant mechanisms we can make?! Image a VR hand made of torsion springs that can wrap around objects without advanced FT code? Imagine realistic wing flexing! Rotators are obsolete. Expect more videos exploring control bases, I already have a demo in the works that shows that control bases don't wobble like rotators do
Awesome!
I Was Dreaming About This 👀😳💀
I always kinda dreamt of the suspension having FT control on the spring and damper tab.
well... this is it.
@V
Guess I'm gonna have to build it myself.
@ToeTips I never saved it
Will you post the car?
@V
I just watched this now and this is beautiful! You could do all this for the fraction of the performance points that a normal rotor setup would cost with the same quality of suspending!
You can adjust the spring strength by adjusting the slerpSpring. You can also make active suspension by giving them an input, and you can make it so they're pre-loaded by setting them to an input like 1 in the designer in the axis of rotation.
You can also make them significantly stronger than normal rotators by increasing the positionSpring and positionMaximumForce
@Sm10684 not sure what you mean, the rotators only exists to read rotation angle. Everything is done via the control base, allowing for me to move the suspension up and down and adjust it's strength on the fly
You can make torsion springs by setting rotation to 0° this is much much better
looks highly promising, rotators for me have got the job done well, so I don’t really know whether I should switch to control bases, but I’m definitely following what you’ve got here.