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Let's Learn FT! | Using Floor and Ceil | Simpleplanes

73.9k Monarchii  one year ago
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    73.9k Monarchii

    This is useful for stuff such as :

    [ Arm Missile Launcher ]

    [ Cargo Door + Ramp ]

    but most importantly...

    [ Custom Landing Gears! ]


    as a wise man from SP once said..

    "it is okay to use but it is better to understand"

    Pinned one year ago
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    73.9k Monarchii

    Any questions will be answered to my knowledge, but any addition are very much welcome, I am trying to document my improvements and understanding so it is very much very very appreciated, chiiers!

    Pinned one year ago
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    73.9k Monarchii

    cough okay so, we'll go with the missile first.


    it is attached to a piston(duh), but we'll learn a little bit about the input .

    the code is

    ceil(smooth(clamp01(TargetSelected),1/6))

    how does the code work?

    • [ ceil ] rounds number away from zero, so any input of even a little bit rounds it to 1(meaning that it fully extends)

    • [ smooth ] limits the speed/rate of the input

    • [ clamp01 ] clamps the input between 0 and 1


    on the whole, this is what is happening is :

    • [ ceil ] is turning the little input to 1

    • [ smooth ] is slowing the speed of the input to 1 by dividing it by 6 (1/6)

    • [ clamp01 ] is making sure that the [ TargetSelected ] doesn't go below 0 and above 1


    the second part of the code for the rotator is changed a bit.

    [ floor(smooth(clamp01(Activate1),1/6)) ]

    this is different by having [ floor ] which rounds input closer to 0, meaning that until the input is 1, it is not allowing the rotator to move!

    • [ 29/12/23, 00:28:50(GMT+7) ]
    Pinned one year ago
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    73.9k Monarchii

    @ShinyGemsBro I agree, the energy radiates with AAUUUHUW YISSSS!!

    +1 11 months ago
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    46.1k ShinyGemsBro

    Still can't get over the profile picture

    AAAAAAAAAAAAAAAAAAAAAAAUUUUUUUUOWWWW

    YYEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAHHHHH

    11 months ago
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    73.9k Monarchii

    @ReinMcDeer ah, never thought of it like that, thank you!

    +2 one year ago
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    96.0k ReinMcDeer

    A little note about smooth(,)
    .
    You can use smooth(x, 1/n), where n is the number of seconds it takes for x to change by 1.
    .
    For example, if you have smooth(Activate1, 1/5), when you use AG1, it will take 10 seconds for the "smoothed" value to change from -1 to 1.

    +2 one year ago
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    73.9k Monarchii

    @Superliner350 anyway, i know you don't really say much, and i very much appreciate your upvotes, but how tf are you upvoting me that fast every time jfc u fast as fwk I'm actually starting to think you're a Schrödinger's Cat, everywhere and nowhere and omnipresent aaaa

    +2 one year ago