@IceCraftGaming sure
@winterro that'll be interesting to study, can ya tag me when it releases?
@IceCraftGaming I’ll be releasing my mechagodzilla using the same principles soon
@winterro ahh, ok Thanks!
@IceCraftGaming Add zeros to everything untill it doesnt flop anyore, then match their speeds by detauching the piston, after that reconnect them and floppy- no more
@winterro how would I utilize them in this situation exactly?
Use joystick bases, you can disable the floppyness on them
I got nothing......Z😿
Z
@Mousewithamachinegun123 I guess so
It’s probably just the pistons. They are always super glitchy for me. Maybe just use 1?
Better operating than mine tbh
@L1nus that's the weird thing, actually. It's not. Even the system itself isn't weighted.Have any clues as to what it can be?
Why is the airbrake weighted?
@IceCraftGaming sure
@winterro that'll be interesting to study, can ya tag me when it releases?
@IceCraftGaming I’ll be releasing my mechagodzilla using the same principles soon
@winterro ahh, ok
Thanks!
@IceCraftGaming Add zeros to everything untill it doesnt flop anyore, then match their speeds by detauching the piston, after that reconnect them and floppy- no more
@winterro how would I utilize them in this situation exactly?
Use joystick bases, you can disable the floppyness on them
I got nothing......
Z
😿@Mousewithamachinegun123 I guess so
It’s probably just the pistons. They are always super glitchy for me. Maybe just use 1?
Better operating than mine tbh
@L1nus that's the weird thing, actually. It's not. Even the system itself isn't weighted.Have any clues as to what it can be?
Why is the airbrake weighted?