Credit to InvisibleMan for the better leading code
Original build by Blyatnov here
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This is a surface combat prototype of the LHI Fletcher. The guns are disabled in this demo to solely test the torpedos, and they work pretty well!
@llDeadboyll you’d have to ask the original creator Blyatnov that lol. But the torpedo explosion scalar is also really low, which helps the ships not disintegrate immediately. (And the parts have a stupid amount of hp)
@LunarEclipseSP @TheUltimatePlaneLover It’s more due to the fact that the torpedo explosion scale is lowered, but the health on Blyatnov’s warships are always extremely high too. The ‘sinking’ effect is there because his ships use small fuselages in the hull for buoyancy, rather than the entire hull having buoyancy itself. When one of those fuselages is destroyed, the ship loses a small amount of its total buoyancy, and goes under slowly, rather than immediately. (I think?)
I forgor to post so I go back to sleep now :)
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This is a surface combat prototype of the LHI Fletcher. The guns are disabled in this demo to solely test the torpedos, and they work pretty well!
@TemporaryReplacement Yayy, now all we need is a Blyatnov Kongo and Chokai and we can remake the battle off Samar
@Jaspy190 yep!
Will it be able to be swarmable?
@ReinMcDeer my “inspiration” was War on the Sea’s sometimes less than intelligent AI, but that fits perfectly as well lol
The thumbnail: average Battlestations Pacific experience
@llDeadboyll you’d have to ask the original creator Blyatnov that lol. But the torpedo explosion scalar is also really low, which helps the ships not disintegrate immediately. (And the parts have a stupid amount of hp)
how'd you do that armor thing?
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@TemporaryReplacement that just a cutting-edge mechanic you make there <3
@TemporaryReplacement That's actually quite interesting, thanks for the tip
@LunarEclipseSP @TheUltimatePlaneLover It’s more due to the fact that the torpedo explosion scale is lowered, but the health on Blyatnov’s warships are always extremely high too. The ‘sinking’ effect is there because his ships use small fuselages in the hull for buoyancy, rather than the entire hull having buoyancy itself. When one of those fuselages is destroyed, the ship loses a small amount of its total buoyancy, and goes under slowly, rather than immediately. (I think?)
Dang that's some serious durability, how do people even make things this durable??
Well that sinking animation is just really impressive, rather than just exploding into pieces. I wonder how could you make that
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