@JABH what you have to do is, move both engines behind until it's no longer in the way of the rotators. Use multiselect tool for that. And no, you don't have to disconnect it. After mirroring the rotators, move them back to their original position.
@overlord5453 Uy, God, sorry, Professor. That wasn't my intention. Besides, moving the motor would cost me another half hour to re-arrange and reconnect parts, and that's something I'd rather avoid.
The engine is in the way silly. Hiding it won't remove it from existence. You will have to either move the rotator further out or move the engines further behind.
Here's what I do:
Use the Fine Tuner to copy the current x-position, shift it on the x-axis a bit so that it's not touching the aircraft at all, then mirror it, plug in the x-value for the original one, and put the negative version of the x-value on the opposite one, then of course go into the rotator and connect it to the desired point. Always use Fine Tuner and Multi-Select/Edit during this process to avoid dispositioning the y and z coordinates.
I love bugs, they ruin my life 😍😍😘😘🥰🥰
Typically at this point I just shift the assembly a bit with fine tuner before mirroring, if that doesn't work then I give up
Same HEHE
Me too 😂
@JABH aw dangit.
@overlord5453 Ahh, thanks! I'll try that.
@JABH what you have to do is, move both engines behind until it's no longer in the way of the rotators. Use multiselect tool for that. And no, you don't have to disconnect it. After mirroring the rotators, move them back to their original position.
@overlord5453 Uy, God, sorry, Professor. That wasn't my intention. Besides, moving the motor would cost me another half hour to re-arrange and reconnect parts, and that's something I'd rather avoid.
The engine is in the way silly. Hiding it won't remove it from existence. You will have to either move the rotator further out or move the engines further behind.
This game's code is held together with sticks and hope bruh
THIS HAPPENED TO ME A FEW TIMES, I HATE IT SO MUCH....
@Zillyguy2 Literally, if that mistake hasn't happened to you, my respects but you can't consider yourself a SP content creator.
I never had this bug happening
@TheUltimatePlaneLover yea
@JABH
Is dat da Roblux man face?
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Here's what I do:
Use the Fine Tuner to copy the current x-position, shift it on the x-axis a bit so that it's not touching the aircraft at all, then mirror it, plug in the x-value for the original one, and put the negative version of the x-value on the opposite one, then of course go into the rotator and connect it to the desired point. Always use Fine Tuner and Multi-Select/Edit during this process to avoid dispositioning the y and z coordinates.
@KPLBall @Christiant2 @MIGFOXHOUND31BSM26