This basic autopilot has altitude, heading, and speed control, with adjustable vertical speed and bank angle. The next step is to add support for flight plans, with autonavigation to a series of waypoints.
@dosethiswork I don't know how, and with this game, the website is where most mods are posted. Installation is as simple as downloading a mod and opening it (SP will install it automatically). Also, the Tone Generator mod is not my mod, so I have no control over its download options.
@dosethiswork Yes, you need to download the mods as well as the plane. The plane currently uses just two mods, my own SWL-120 Parts mod, and the Tone Generator mod.
@GGundaMMM For more information read the FAQ of this post, but there is a version with mods and a version without (as of now the cockpit is vanilla), and I don't know the release date.
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
This basic autopilot has altitude, heading, and speed control, with adjustable vertical speed and bank angle. The next step is to add support for flight plans, with autonavigation to a series of waypoints.
@PlaneFlightX ok
@dosethiswork I don't know how, and with this game, the website is where most mods are posted. Installation is as simple as downloading a mod and opening it (SP will install it automatically). Also, the Tone Generator mod is not my mod, so I have no control over its download options.
@PlaneFlightX can you put the mods on the steam workshop please
@PlaneFlightX ok thanks
@dosethiswork Yes, you need to download the mods as well as the plane. The plane currently uses just two mods, my own SWL-120 Parts mod, and the Tone Generator mod.
if i want to get the mods version of the swl-120 do i have to download all of the mods seperatly
@P0timon My upcoming SWL-120.
Yo what plane is this?
@PlaneFlightX ok I'll get the cargo one cause I'm on mobile
@GGundaMMM The modded version has a full interior and extra details, while the no mods version is a cargo version.
@PlaneFlightX ok thanks but what is the difference between with mod and without
@GGundaMMM For more information read the FAQ of this post, but there is a version with mods and a version without (as of now the cockpit is vanilla), and I don't know the release date.
@PlaneFlightX hey what is the date of releasing this beast and does it have mod?
@Rb2h It has not, and I can still view it on my end. That's weird.
Did the video get deleted?
It just says "Video unavailable
This video is not available"
@PlaneFlightX create a mobile friendly one that looks like the OG tutorial plane.
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
@PlaneFlightX yippee. Is it currently higher part count than the Yamato?
@TTL The plane uses mod parts, but they are purely details and not functional (the autopilot, in fact the entire cockpit, is 100% vanilla).
Modded or no?
ts gonna be released before GTA 6
"Basic"
"basic autopilot" and dude uses his aerospace engineering to a max level
daaaaamn