Also, add an orbit camera to the floating part on the end of a long(60-80) pole and resize them down to 0.01,0.01,0.01 the poles and camera. set the camera as cockpit camera with missile locking.
As long as the cockpit/FC is any depth underwater, enemies can't target you.
@overlord5453
That's a long way when they're 60 feet underwater and there's 108 missiles so it would be cool but I'm not too keen on the idea of going and changing them all now. But thanks for the idea. I am trying to make a submarine i will use the ignitionDelay on that Project.
Add ignitionDelay to each missile and set it to 2~3 seconds and then attach them to a detacher in way that the missile will be pointing upwards. That way, the missile will be shot out of the water and then ignite.
T for tag
@Kerbango you can set lockAngle to 360 on the missiles. You can lock onto anything without aiming.
Also, add an orbit camera to the floating part on the end of a long(60-80) pole and resize them down to 0.01,0.01,0.01 the poles and camera. set the camera as cockpit camera with missile locking.
As long as the cockpit/FC is any depth underwater, enemies can't target you.
@overlord5453 "ignitionDelay" AH!!!!😀😀😀😀😀. I like funky code, new to me.
T
(I have mobile will never see it underwater…lol)
@overlord5453
That's a long way when they're 60 feet underwater and there's 108 missiles so it would be cool but I'm not too keen on the idea of going and changing them all now. But thanks for the idea. I am trying to make a submarine i will use the ignitionDelay on that Project.
Add
ignitionDelay
to each missile and set it to 2~3 seconds and then attach them to a detacher in way that the missile will be pointing upwards. That way, the missile will be shot out of the water and then ignite.T