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Rotators Working

47.6k 50CalChicken  one month ago
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    47.6k 50CalChicken

    Dragonfly. A walmart dragonwing, unrefined and clunky, this is for v2

    Pinned one month ago
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    47.6k 50CalChicken

    @AWESOMENESS360 or do, you never know what will happen

    one month ago
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    ooh fun, don't stick your hands in that

    +1 one month ago
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    @50CalChicken ohh

    one month ago
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    47.6k 50CalChicken

    @overlord5453 my previous post, dragonfly. This is for a more refines 2nd version

    one month ago
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    What is it though?

    +1 one month ago
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    47.6k 50CalChicken

    @DISHWASHER2005 it's a massive pain, but it should be worth it

    +1 one month ago
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    😮

    +1 one month ago
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    7,614 GrandPrix

    Ahhh spaghetti monster

    +1 one month ago
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    47.6k 50CalChicken

    @V much appreciated

    one month ago
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    38.1k V

    @50CalChicken just do the opposite.
    Assuming you are using Activate1 as your input,

     smooth(Activate1, Activate1 ? 1/x : 1/Y) > 0 ? ceil(Activate1) : floor(Activate1)
    

    Replace X with activation delay, replace Y with de-activation delay. DONT SET EITHER OF THEM TO ZERO
    (This is designed to work with activation groups)
    .
    I didn't test this but I ran some numbers through it on paper and it should work

    +1 one month ago
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    47.6k 50CalChicken

    @V i have found several posts about making rotators have a delay when activated, but can't find how to make them delay when deactivated, any clue how?

    one month ago
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    38.1k V

    Didn't get around to solving the problem myself, I would have used control bases for the rotors and avoid the problem of using rotors in the design all together

    +1 one month ago