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aero sled WIP

1,526 rbiemer  5.1 years ago
55 downloads
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VERY early work in progress. Recently saw some photos of actual vehicles used by Russia before, during, and after WW2 that are prop driven snow vehicles--aero sleds. Probably no where near as efficient as a snowmobile but, cool regardless. Trying to recreate one.

General Characteristics

  • Created On Windows
  • Wingspan 15.2ft (4.6m)
  • Length 25.9ft (7.9m)
  • Height 9.7ft (3.0m)
  • Empty Weight 3,949lbs (1,791kg)
  • Loaded Weight 6,807lbs (3,088kg)

Performance

  • Horse Power/Weight Ratio 0.146
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 4056

Parts

  • Number of Parts 67
  • Control Surfaces 0
  • Performance Cost 324
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    1,526 rbiemer

    @1gecko , too much drama in the real world that I can't avoid, pretty happy to miss as much as I can in a gaming world.

    3.5 years ago
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    2,188 1gecko

    @rbiemer you have missed out on many drama’s

    3.5 years ago
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    1,526 rbiemer

    @1gecko Hows things?
    Still caught up in Automation and Astroneer, probably ought to see what I can make in SP now.

    3.5 years ago
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    2,188 1gecko

    @rbiemer uhhh it’s me Randomdoggo

    3.5 years ago
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    2,188 1gecko

    @rbiemer hey friend it’s me Randomdoggo
    I closed my old account to make this and I hope you return!

    4.6 years ago
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    1,526 rbiemer

    @Randomdoggo , hi!
    Haven't been around here nor playing SP much, sorry.
    Automation and BeamNG are what I've been getting my "build stuff" fix from.

    5.0 years ago
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    1,526 rbiemer

    This is probably too big, really, and I need to see if Overload will let me adjust friction.
    These things in real life were sized to carry multiple passengers or freight. One real use was, apparently, mail delivery in Siberia. So, not HUGE but, maybe, pick up truck size or a bit bigger?
    There also were versions with wheels rather than skis but that seems to have been to make these usable in warmer weather and more of a compromise, so I'm trying to avoid using wheels.
    Very early development here, going to keep working at it.

    5.1 years ago