RJ Spectre FG1 7.2
Introduction
In the Cold War Britain was looking for a new carrier borne aircraft to replace ageing fighters such as the Sea Vixen and Sea Hawk, in real life they decided to buy foreign aircraft from the US (F4 Phantoms) but in my world they designed and built a homegrown aircraft, the Spectre.
Now the FAA needed the aircraft to be multirole as an aircraft carrier has to fullfill multiple roles, so the Spectre was a two seat aircraft to allow for a weapons operator/nav to assist the pilot in weapons delivery. The airframe had multiple hardpoints that could carry single, double or triple ejector racks (funnily enough in the same sort of position and load out as the F4, imagine that...) In this guise it could carry both anti aircraft and anti ground weaponry, again similar to what the US used when in the Vietnam conflict, hence the loadout of Aim 9 sidewinders and 250kg dumb bombs.
Powered by the Rolls Royce Spey engine which was used in real life by the F4K it has a formidable turn of speed and acceleration.
Controls
AG1 = reheat
AG2 arms sidewinders
AG4 = droptanks
AG6 = Arrestor Hook
AG7 = wing fold
Note: Not used AG groups are for different load outs if used, i.e. AG3 would be for centre line drop tank etc.
Other Pictures
Inspiration
Rough fuselage style/wing position etc. - F4K
Colour Scheme - F4K
Wings and fins - A7
Main undercarriage - Draken
All the rest is made up.
Specifications
General Characteristics
- Predecessor COLD WAR Challenge [CLOSED]
- Created On Windows
- Wingspan 44.9ft (13.7m)
- Length 60.3ft (18.4m)
- Height 18.3ft (5.6m)
- Empty Weight 27,533lbs (12,489kg)
- Loaded Weight 35,386lbs (16,051kg)
Performance
- Power/Weight Ratio 0.571
- Wing Loading 23.8lbs/ft2 (116.4kg/m2)
- Wing Area 1,484.4ft2 (137.9m2)
- Drag Points 2409
Parts
- Number of Parts 1075
- Control Surfaces 0
- Performance Cost 4,298
RATING
Looks : 9/10 pts.
Performance : 8.65/10 pts.
Details : 8.75/10 pts.
Weaponry : 9.3/10 pts.
Functionality : 9/10 pts.
Description : 9/10 pts.
OVERALL RATING : 8.95/10
@PxVector fix HERE For no apparent reason it had attached the gun to a missile front (second panel), no way was this me or intentional, i manually attached it to the fuselage (which had the connection then removed), game is really starting to wear on me with these things...
@PxVector No, it never did that in all the testing i did, how has it got attached to a missile??? Its nowhere near them...
I like this plane a lot but was it intentional that the gun would jettison on the first missile launch?