Flying Battlecarrier "Stormterror"
"Stormterror once served and protected Mondstadt before disappearing... Now it has turned against us because of the Abyss's manipulation" - Venti (during the briefing for battle to reclaim Stormterror)
Technical Specifications:
Class: Stormterror
Type: "Sky Dragon" Light BattleCarrier
Ships in class: 1
Engines: 4 Propulsion, 2 lift
Crew: Minimum of 18 (as the craft has an AI that makes it somewhat sentient.... The Abyss used this to their advantage)
Affiliation: Mondstadt Liberation Force (MLF, the Anemo Archon's forces, independent from the Knights of Favonius)
Home base: Land-based docking station at Stormterror's Lair, near Brightcrown Mountains, but is sometimes seen landed on the seas of Falcon Coast.
Armament:
8x Laser turrets for anti air defense/close in attacks
2x "Windbreath" front facing railguns
Backstory:
A Dragon that served under the Anemo Archon in the protection of Mondstadt...
Some time after Mondstadt was established, after the archon war, when the Aristocrats still ruled the land, Stormterror had appeared. Its origins unknown but pledged loyalty to the Anemo Archon. Thus Stormterror became one of the "Four winds" that protects Mondstadt to this day.
Fierce battle between two dragons...
Some time during the Cataclysm, another Sky Dragon type Battlecarrier, Durin, started laying waste over Mondstadt. Initially it was unknown where Durin had originated, but was later found out that it had come from the collapsing nation, Khaenri'ah.
The Battlecarriers Durin and Stormterror battled fiercely over the skies of Mondstadt, their fighters clashing before the ships meet and clash with their high caliber railguns. Due to Durin's architecture having a weak point, a shot from Stormterror's frontal railgun made a direct hit close to Durin's reactor core, causing the Shadow Dragon to plummet and fall towards the mountain of Sal Vindagnyr (which is now called Dragonspine because of the battle). During Durin's final moments, the stricken battlecarrier's AI control system broadcasted a message wishing it had met the Stormterror under different circumstances....
It was later found out that the main AI of the Durin was corrupted and hacked, causing it to wreak havoc over Mondstadt....
Durin's highly radioactive reactor core can still be found in Dragonspine....
A nearly mortal wound...
The Stormterror had also suffered significant damage after the battle and had limped its way back past Brightcrown Mountains, where it crash landed into the facility now known as Stormterror's lair.
One of Durin's radioactive Railgun rounds have also landed close to the Stormterror's main computers, which houses the AI, which corrupted its data overtime... The Abyss forces will use this to their advantage
The turn to the dark side:
Stormterror disappeared after the Cataclysm, and the Anemo Archon seemed as if he was nowhere to be found. The exploits of Stormterror in protecting Mondstadt have become legend, and a story to tell among the people...
It was about the same time as the advent of a certain "Traveller" that Stormterror reappeared... Not as a protector, but as a threat towards Mondstadt.
The Knights of Favonius have been tipped off by a bard that the Stormterror was hijacked through means of hacking, and that the "Holy Lyre" may be able to reclaim the Battlecarrier. The Traveller helped in obtaining the Holy Lyre, and a ragtag group composed of a Bard, a Vigilante, a Knight, and the Traveller confronted the Stormterror over Starsnatch Cliff... However an evasive maneuver from the Bard's VN-31 T fighter caused damage to the Holy Lyre.
It was then revealed that the bard was indeed the Anemo Archon Barbatos.
The Battle to Reclaim Stormterror:
With the truth now being revealed to the group that Venti was actually Barbatos, their hopes are renewed and they soldiered on to Stormterror's Lair, where it had been waiting for them.
During the fierce battle between the ragtag group, the Abyss and their dragons, Venti, who knew the Battlecarier the best, noted there were spikes on it that weren't present during the battle of the dragons a few centuries ago. Instructing the group to focus on the crystalized spikes, Venti asked to not damage the carrier as much as possible.
After the corrosive spikes has been destroyed, Stormterror's AI initiated a reboot sequence, causing it to plummet from 32,000 feet to 18,000 feet before fully rebooting, shutting down its weapons and allowing the ragtag band of weary fighter pilots to land their fighters on the flight deck.
After the battle, Stormterror is paraded over the city of Mondstadt, not as a threat but as a redeemed protector.
Instructions:
Throttle for altitude (more for higher, less for lower)
Ag. 1 + pitch to move (forward only)
Ag. 2 for laser turrets (VTOL and Trim to aim)
Ag. 3 for railguns
Ag. 5 massive bomb bay (INCOMPLETE, PHONE CANNOT HANDLE)
Do not turn off Ag. 8
Important notes:
1. My phone currently cannot handle if I had about 100 bombs added to its bomb bays so for now they are empty.
2. It may be a little difficult to land on the thing but it's possible (Recommend using an aircraft with really low stall speeds)
3. I have no screenshots of the Durin Battlecarrier since I just thought of adding that to the lore lol
4. Has a VERY SIMPLE interior which looks more like an office imo
Questions for the community:
Should I make Durin ASAP?
Should the Jade Chamber Flying Fortress (Planned) have at least 2 runways?
Specifications
Spotlights
- ShinyGemsBro 9 months ago
- Inuyasha8215 9 months ago
- TTL 9 months ago
General Characteristics
- Created On Android
- Wingspan 823.1ft (250.9m)
- Length 1109.8ft (338.3m)
- Height 127.5ft (38.9m)
- Empty Weight N/A
- Loaded Weight 154,869lbs (70,247kg)
Performance
- Power/Weight Ratio 8.532
- Wing Loading 204.1lbs/ft2 (996.4kg/m2)
- Wing Area 758.9ft2 (70.5m2)
- Drag Points 1363136
Parts
- Number of Parts 605
- Control Surfaces 0
- Performance Cost 2,427
mf got the biggest lore
bravo
@TheCommentaryGuy i borrowed it from the Raptor, the variables tho I wasn't able to transfer
Edit:
ah I see, I am sorry, The HUD was from @PlanariaLab, I just checked your post, thanks for correcting
@Speedhunter the hud isnt even mine
Is the lore too long?
Credits:
@ShinyGemsBro - Anemo Insignia
@PlanariaLab - HUD (sorry had to remove variables now it doesnt work)