Mobile turret 2 (flyable)
1,676 ZackAttack5050
6.4 years ago
spawn at yeager airport. group 1 detaches wings. group 2 stabilizes plane for mid flight aiming. group 3 activates parachutes. group 4 detaches outer engines if damaged and activates spare engines. This is NOT meant for high speeds on land but if you go to fast, retract landing gear for an emergancy break. this is amphibious but no vtol nozzles so you'll have to use back wings to steer in water. Have fun and fly safe! oh and also try making targets and spawning them as an AI somehwere near u.
Specifications
General Characteristics
- Created On Android
- Wingspan 58.8ft (17.9m)
- Length 53.2ft (16.2m)
- Height 13.8ft (4.2m)
- Empty Weight 33,471lbs (15,182kg)
- Loaded Weight 58,869lbs (26,702kg)
Performance
- Power/Weight Ratio 2.672
- Wing Loading 232.4lbs/ft2 (1,134.8kg/m2)
- Wing Area 253.3ft2 (23.5m2)
- Drag Points 15951
Parts
- Number of Parts 76
- Control Surfaces 7
- Performance Cost 701
@ZackAttack5050 oh...I see... Maybe I should try building one, this time however it's an aerodynamic one, this should make a flying turret more viable.
@pilotred233 i just made a random turret and said "this is a plane game. I wonder if i could make a turret fly" so i made it fly. Can be used to destroy litterally anything in simpleplanes that can be destroyed. Add a boom25 if you wanna destroy the bridges.
What a strange design, I build turret based planes for missile locks and this is why I don't fit the turret with weapons, instead I fit the plane with missiles on detachers or vertically, so the missile can track any direction without any problem. And I usually use small but fast firing, accurate and high damage guns.
Read description for more detailed controls.
Not too complicated. To sum in up group 1 gets rid of wings group 2 turns on stabilizers group 3 deploys parachutes (deactivate to detatch parachutes) group 4 drops jet engines and turns on spare ones. (In case you damage one of the main engines.)