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Sukhoi SU-37

72.5k Authros  9.5 years ago
5,353 downloads
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Hope you're all enjoying yourselves. It's been a while since I've uploaded anything. I have a couple of builds in progress which I have put on hold. For now I'm venturing back into the plane market until I find a way to get my part builds working right.

This is a highly manoeuvrable plane with tri axis thrust vectoring. It has a sturdy set of gears for landing and taking off, and comes complete with ailerons, canards, leading edge controls and flaperons as well as a full size airbrake. Enjoy and see instructions below:

1. Activator 6 to retract gears and again to lock. Again to release when landing. Gear controls are linked to throttle so full throttle to completely retract and 0 throttle to completely extend.
2. Activator 5 to switch on the thrust vectoring. This has little effect while flying at high speeds so you should slow down to 200mph approximately and feather the throttle to get the right amount of control, 50% is fine.

Try a thrust vectored takeoff for fun, enjoy!

General Characteristics

  • Successors 9 airplane(s) +228 bonus
  • Created On Mac
  • Wingspan 37.7ft (11.5m)
  • Length 50.8ft (15.5m)
  • Height 15.3ft (4.7m)
  • Empty Weight 16,543lbs (7,504kg)
  • Loaded Weight 46,061lbs (20,893kg)

Performance

  • Power/Weight Ratio 1.17
  • Wing Loading 34.7lbs/ft2 (169.4kg/m2)
  • Wing Area 1,327.9ft2 (123.4m2)
  • Drag Points 5231

Parts

  • Number of Parts 263
  • Control Surfaces 10
  • Performance Cost 786
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    @WalrusAircraft sorry to ask if I'm wrong is it name jacob

    9.2 years ago
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    In my opinion, this is an exact replica of the real SU-37! Great job, man! Can't wait to see more!
    9.4 years ago
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    903 tellnone
    I've always loved this plane and your version is by far the best I have seen in simple planes. My mobile is small and not suited to flying some of the bigger models but I learn from just looking at them and hownit was built. Awesome work.
    9.4 years ago
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    137k BaconEggs
    @Authros Okay!
    9.5 years ago
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    72.5k Authros
    @BaconAndEggs96 They are attached to rotators. It's possible with part clipping to hide the rotator within the fuselage so it would only just show. In my case I was able to edit the position afterward to be better hidden for effect.
    9.5 years ago
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    137k BaconEggs
    @Authros how did you tilt the structural wings like they were attached to a rotator?
    9.5 years ago
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    51.5k JoshuaW
    Amazing plane again.
    9.5 years ago
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    This is outstanding my friend! Absolutely impressed by this. Excellent build.
    9.5 years ago
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    This is absolutely amazing. Nice work!
    9.5 years ago
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    Amazing! can you make a bigger and better a-10? Thanks
    9.5 years ago
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    2,925 IMDABEST
    Ok I got it thx for telling me @Authros
    9.5 years ago
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    72.5k Authros
    @IMDABEST I removed the cockpit and saved the rest of the plane as a component. I put some addition structural wings on the MAZ trailer for the plane to attach to then added it. Only problem was I had to repaint the plane as it was now using the color schema of the MAZ xml file.
    9.5 years ago
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    2,925 IMDABEST
    @Authros how did you put this plane onto the MAZ?
    9.5 years ago
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    2,903 NachoMan
    Cool, can't wait to see@Authros
    9.5 years ago
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    3,690 LjSpike
    Yeah but forcing it to be done by modding makes it EVEN harder for making planes like this for new or poor players than including it in game. @Authros
    9.5 years ago
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    72.5k Authros
    @NachoMan Now that I done it once, I will definitely keep doing it to all my new builds. I might not revisit my previous builds but I might recreate them, including the F-22 and F-35 eventually.
    9.5 years ago
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    72.5k Authros
    @LjSpike The drag and lift is natural but when used as a body part the game doesn't recognise when something is blocking the wing or if that wing should only have air moving over one surface. In the case of my F-117 I have serious downforce problems because it has angled wings at the front causing downforce, angled wings at the back on the body causing lift and nothing on the bottom to counter it. That's why the tail fins are angled out to increase downforce at the back again to even things out but overall it makes it difficult to take off. The advantage is it does increase overall flight stability. The whole process of making a plane fly with this wing problem makes it a complicated game for new users who are new to the physics and if you can't get your first plane to fly you normally give up and try a new game. I think this is why they didn't keep it in to ensure a good player base.
    9.5 years ago
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    2,903 NachoMan
    You should try to add the cockpit details to your previous fighter jets. Also, now that you can mod a ton of stuff you should try an F-35 or F-22 or something. @Authros
    9.5 years ago
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    3,690 LjSpike
    but in general, angled wings on all directions are useful. Some planes have wings slightly lower at the back, including some fighters i've seen. Anyway, we don't care if they can't fix any drag/lift problems. We fix those ourselves :P
    9.5 years ago
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    72.5k Authros
    @LjSpike I suspect they were going to put it in but didn't due to the complication of increased drag and lift when using wing parts for shaping a planes body.
    9.5 years ago
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    3,690 LjSpike
    I wish we could do full wing angling in simple planes. I only have it on IOS you see.
    9.5 years ago
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    72.5k Authros
    @DethFromAbove I'm glad I am one of the reasons you come back for more other than the ridiculously addictiveness of this game. Stick around though as we'd have lost a great builder of you don't and plus, there is a new update soon with lots of new cool parts.
    9.5 years ago
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    This is a mean machine! It looks so bad to the bone and handles ridiculously well! Nice job man! You and just a hand full of other builders keep me coming back :]
    9.5 years ago
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    46.7k JMicah4
    @Rohan the devs talk on the reddit
    9.5 years ago
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    37.2k Rohan
    Yeah I did that, but it still does that. @JMicah4 And the Devs don't even talk to me @Authros
    9.5 years ago
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