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New softbody car released

7,358 30  1.2 years ago
762 downloads
Auto Credit Based on 30's New softbody car released

if you dont like it, dont judge im still working on it features: now the front wheels bend backwards and the sides and also the top has softbody physics and made the front better (more realistic parts on the engine)

Spotlights

General Characteristics

  • Predecessor New softbody car released
  • Created On Android
  • Wingspan 12.1ft (3.7m)
  • Length 23.7ft (7.2m)
  • Height 9.9ft (3.0m)
  • Empty Weight 12,126lbs (5,500kg)
  • Loaded Weight 12,447lbs (5,646kg)

Performance

  • Wing Loading 24.4lbs/ft2 (119.3kg/m2)
  • Wing Area 509.6ft2 (47.3m2)
  • Drag Points 5933

Parts

  • Number of Parts 325
  • Control Surfaces 0
  • Performance Cost 2,199
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  • Profile image
    7,358 30

    Wow a dev commented!

    Pinned 1.2 years ago
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    Dev WNP78

    @windshifter1 as for adding damper to floppy rotators, not really. However if you use a control base part and set the spring to zero, it will essentially become floppy (on the axes that are set as control axes in the xml). Then you can scale the damper.

    Pinned 1.2 years ago
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    Dev WNP78

    @windshifter1

    is there a way to make suspension compression permanent? So when the suspension part compresses, it doesn't bounce back?

    not precisely. However, you could try turning the "spring" component down to very low or zero and the "damper" right up. Spring resists displacement, and damper resists motion, so with a high damper it should resist motion but not return to its home position. However this isn't perfect because damper is proportional to motion speed directly, so small forces will still be able to deform the spring - just slowly over time. So it might look like your car is melting in the sun if you leave it out too long. That's the distinction between friction and damper, friction in this case will give full frictional force to oppose motion regardless of the speed of that motion. Unfortunately that frictional behaviour is more mathematically complex and it's not implemented anywhere except in actual collision friction. I'm not going to say it's impossible though, I think it could be in theory possible by using a piston and a damper shock in series, with the piston actively monitoring the extension of the shock and making adjustments to hold its value. But I can't say exactly how that would be achieved, only that I think it's probably possible. It also sounds very complex though and having two things in series could make the whole structure weaker in terms of the physics engine.

    Pinned 1.2 years ago
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    17.6k windshifter1

    @AverageCursedPlaneBuilder Yes your soft body car is that good :)

    1.2 years ago
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    7,358 30

    @WNP78 did you like this beta/full version?

    1.2 years ago
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    49.5k PlaneFlightX

    @windshifter1 Second question can be answered by setting partCollisionResponse to disconnectOnly.

    1.2 years ago
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    17.6k windshifter1

    @WNP78 I have two more funky questions for you. Is there a way to add damper to floppy rotators too?
    And is there a way to disable explosions of parts? So they can disconnect but not explode into nothing?

    1.2 years ago
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    17.6k windshifter1

    @WNP78 Thanks a lot! I really want to see the designer of this build flourish, and for improvements to realism be constantly made. I think this is a build worth putting the effort into, would you agree? This like SimplePlanesNG.Drive

    1.2 years ago
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    49.5k PlaneFlightX

    @windshifter1 I meant SimpleCheatsII

    1.2 years ago
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    17.6k windshifter1

    @PlaneFlightX Your are correct, it makes no sense to me. But if its works, im happy. I looked up SimpleCheats but the doc has been deleted. Any chance you have a copy? Or maybe @WNP78 can restore it

    1.2 years ago
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    49.5k PlaneFlightX

    @windshifter1 From my knowledge of variables and control bases, you might be able to do something with a "floppy" control base (look up control bases in SimpleCheats, I already have a working floppy/rotating combo control base), where you do something with a control base and a spring outputting its compression to the control base. I'm not sure if that makes sense or will work, but it's an idea.

    1.2 years ago
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    17.6k windshifter1

    @PlaneFlightX @WNP78 is there a way to make suspension compression permanent? So when the suspension part compresses, it doesn't bounce back?

    1.2 years ago
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    @RYAviation isnt there a disconnectOnly option in the xml overload?

    1.2 years ago
  • Profile image

    can't wait for my Xe graphics to heat up to 17 quadrillion degrees farenheit (i meant 80 degrees celsius, my maths is correct, no?)

    1.2 years ago
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    192k Zaineman

    Upvoted, looks like you could use some stiffer springs in the front. Lol.. Z 😸

    1.2 years ago
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    If only we could disable panel explosions this we be a lot more stable

    +1 1.2 years ago
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    4,381 Stanmich

    I'm impressed frankly

    1.2 years ago
  • Profile image
    27.1k ToeTips

    @MrCOPTY
    @Zaineman
    @32
    Check this out!

    +1 1.2 years ago
  • Profile image
    17.6k windshifter1

    @WinsWings @UssrLENIN @Toetips This is just too good! Needs more than 100 upvotes!!!

    +1 1.2 years ago
  • Profile image
    7,358 30

    @Offroadman67 👍

    1.2 years ago
  • Profile image
    5,983 Offroadman67

    This guy keeps making the car even better, i gotta have this dude continue the rest of sp.drive ☠️☠️☠️

    +1 1.2 years ago
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    7,358 30

    @BaconX69 sure bacon brodda

    +1 1.2 years ago
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    when is it coming out tag me when it comes out

    +1 1.2 years ago
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    How is this POSSIBLE????!!!

    1.2 years ago
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    Dud, this is somethin out of beamng

    1.2 years ago
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