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Ranger 1 (Interstellar)

29.0k Mattangi2  5.3 years ago
Auto Credit Based on Mattangi2's Ranger 1.5 2 big

Controls

Throttle: Throttle
Pitch: Pitch
Roll: Roll
Yaw: Yaw
AG 2: VTOL mode
AG 2 + VTOL Slider: Move Up/Down
AG 1: “We’re Gonna Spark It!”
AG 4: Inner Airlock Door
AG 5: Outer Airlock Door
AG 6: Outer Airlock Door Airlock Door (idk what its called)
Landing Gear: Landing Gear

Some Pics

Miller’s Planet at Sunset


Miller’s Planet (These two Pictures Taken using a Custom Map I Threw Together)


Ranger Flying Through Miller’s Clouds


Ranger Flying Around Miller’s Planet

part count is high, most parts are set to "calculateDrag = false" so it should be fine.

here i've posted a link to the map that I threw together in 10 minutes that I used to take the two Miller's Planet landed in-water pictures. It's literally just terrain 1.5 meters under the water. And there's also a giant iceberg shaped thing that I tried to use as a giant wave but it didnt work out.

Spotlights

General Characteristics

  • Predecessor Ranger 1.5 2 big
  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 40.1ft (12.2m)
  • Length 90.1ft (27.5m)
  • Height 22.9ft (7.0m)
  • Empty Weight N/A
  • Loaded Weight 101,830lbs (46,189kg)

Performance

  • Power/Weight Ratio 5.497
  • Wing Loading 10.5lbs/ft2 (51.1kg/m2)
  • Wing Area 9,730.6ft2 (904.0m2)
  • Drag Points 204

Parts

  • Number of Parts 1824
  • Control Surfaces 2
  • Performance Cost 6,141
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  • Profile image

    你是懂星际穿越的You are the one who passed through by Dong Information

    +2 2.0 years ago
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    29.0k Mattangi2

    @ShootsPlanes yeah. It's not great, this one has the better tars, @bjac0 made it.

    +1 4.1 years ago
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    2,454 ShootsPlanes

    @Mattangi2 Does the ranger 1 come with a complementary TARS?

    4.1 years ago
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    29.0k Mattangi2

    @Brendorkus i built an endurance, finished it, havent uploaded it yet.

    +1 4.6 years ago
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    21.7k Brendorkus

    You should build a working TARS, or perhaps The Endurance

    +1 4.6 years ago
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    44.0k 1342791782

    @Mattangi2 Endurance, Yongheng

    4.7 years ago
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    29.0k Mattangi2

    @1342791782 whats an eternal number

    4.7 years ago
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    44.0k 1342791782

    @Mattangi2 Yes, I love, I hope you can come on, I also plan to do a better kagan elegant black hole map the plug-in

    4.7 years ago
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    29.0k Mattangi2

    @1342791782 my eternal number?

    4.7 years ago
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    44.0k 1342791782

    Hope your eternal number released soon. I particularly like

    4.7 years ago
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    44.0k 1342791782

    @Mattangi2 I have been making these days about "interstellar through" map, I now is making "kagan figure elegant" map of black holes, I think you should like it

    4.8 years ago
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    29.0k Mattangi2

    @1342791782 nah its a movie screenshot that I increased the contrast so that it fit more with SP graphics

    4.8 years ago
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    44.0k 1342791782

    @Mattangi2 Is the black hole screenshot you used a map?

    +1 4.8 years ago
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    29.0k Mattangi2

    @Prolex917 ye, according to nolan, the launch vehicle was designed to mimic the look of the saturn v cause viewers would be familiar with it, but it was not the saturn v.

    4.9 years ago
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    773 AZZ4RI

    @Mattangi2 I'm pretty sure that the launch vehicles in Interstellar were derived from the Saturn rockets, but not an exact copy

    4.9 years ago
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    29.0k Mattangi2

    @Starmang10 The rocket used in Interstellar is some sort of SLS, so its definetally not the saturn v

    5.2 years ago
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    29.0k Mattangi2

    @Starmang10 the saturn V rocket was last used in 1973

    +1 5.2 years ago
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    100th upvote

    5.2 years ago
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    29.0k Mattangi2

    @Starmang10 already on it

    5.2 years ago
  • Profile image
    29.0k Mattangi2

    @Starmang10 it's "mankind was born on earth, but it was never meant to die here"
    but yeah, you get the spirit!

    5.2 years ago
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    Yes! Ive been wanting one of these!!

    5.3 years ago
  • Profile image
    29.0k Mattangi2

    @Tessemi my coulds look fine when i run it in unity as a shader, but the two problems im facing in SP is how the light gets through (it looks so weird, idk how to explan it, like a white turd maybe? idk, it does not follow the lighting of its surroundings at all), how it looks when youre viewing it from inside the cloud, and yes, 0.5 fps lag.
    I know i said a couple hours, i meant couple days, im away and my laptop is therefore also away, i will send you a copy then. sorry about that.
    and i didnt even think to contact them, i will do. Thanks!

    +1 5.3 years ago
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    29.0k Mattangi2

    @Tessemi I would have just used your cloud mod, it's really good, but I just needed like 10x more clouds lmao

    5.3 years ago
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    29.0k Mattangi2

    @Tessemi yep, you got most everything right. With the noise and all.
    What I'm actually trying to do is set the clouds as a shader.
    The shader works perfectly. My problem and where I lack coding skills is implementing the shader into SP.
    I'll send you a copy of the shader code once I get home in a couple hours.

    5.3 years ago
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    29.0k Mattangi2

    @Tessemi its a little bit of both i guess
    Its a screenshot of a cloud mod im working on (that i wanted to release before i release this plane but turns out im trash at using unity and C#, and at this point, i dont think ill ever release it, it just is so bad and buggy) that i green screened behind the ranger.
    And also thanks!

    5.3 years ago
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