A6M2 V3.1.0.1
Yeah. So my project update. V3.1.0.1 solves a few problems with V3.1A. Wingspan, the horizontal stabilizers being a bit long, the propeller producing too much thrust, etc. I like the Zero, and I hope I can do it justice.
This is probably going to the model at which point everything is based on. The A6M2 here is probably going to become an A6M2 Mod 11 because I don't know how to do a proper arrestor hook, or a Mod 21. Either way I'll give it Akagi Based Camouflage. I'll look into positioning the Hinomaru's correctly, functioning landing gear, flaps, and a new canopy. Most of it will take a lot of help, so I ask that capable users try and help.
This is my most up to date build of the A6M2 V3.1.0.1; in games it would be the "developer build". Anyway, I'll try to see if I can get the plane to lean to the right side to replicate the result of the propeller, have it lose speed more realistically, and beg for XML modding.
Specifications
General Characteristics
- Predecessor A6M2 Third Attempt Preliminary model
- Created On iOS
- Wingspan 38.7ft (11.8m)
- Length 32.3ft (9.8m)
- Height 13.1ft (4.0m)
- Empty Weight 4,826lbs (2,189kg)
- Loaded Weight 5,997lbs (2,720kg)
Performance
- Horse Power/Weight Ratio 0.166
- Wing Loading 10.7lbs/ft2 (52.3kg/m2)
- Wing Area 560.0ft2 (52.0m2)
- Drag Points 2160
Parts
- Number of Parts 53
- Control Surfaces 8
- Performance Cost 207
Right, sorry for pulling V3.1.0.4 (5) Pre Release build from the downloadable aircraft. It's pretty nutty. There's quite a few concerns about certain problems, mostly spin, which result from adding significant mass to the original aircraft, lots of balance problems.
It seems that the aircraft was overweight a bit initially too, causing it's dogfighting performance to be less than optimal. Mostly at high alt. Now it's at all altitudes above 300 meters >.>
@DeezDucks @arcues @TAplanes @luzernsaphir
Commentary please; What problems do you find with it?
Does it fly okay at all times?
How does it handle your most difficult maneuvers?
Does it have acceptable low speed performance?
Does it run (in a line) well? (100% engine power)
How is it relative to previous models?
How does it stack up against other user made Mitsubishi Zero's?
Does it look okay? Relative?
How's it's range?
What do you find most lacking?
Landing flaps, a new canopy (eventually), maybe landing gear, more markings, and other stuff is planned for the future. Also historical armament, tracers, and other gadgets and gizmos. If it becomes overburdened I'll up the turn rate.
@Oicraftian Maybe when i got the time ^^
Thanks; any comments on maneuverability, handling, etc? @Mainblocks
Nice upgrade body, keep the good work ^^
Comments anyone?
@DeezDucks
I trimmed the horizontal stabilizers lengthwise. Not width wise. I'll work on it's PSM.