Anti Ship Missile II
39.5k baallzebub
8.5 years ago
- make sure you drag and drop this weapon at detacher (pylon) part only
- add to sub assembly
- select air to ground Inferno, lock target and fire.. then AG Activation to launch
add it to your ship is good idea
eg: fire weapon then activate AG 1/2/3etc
Specifications
General Characteristics
- Successors 2 airplane(s)
- Created On Windows
- Wingspan 3.2ft (1.0m)
- Length 13.8ft (4.2m)
- Height 23.4ft (7.1m)
- Empty Weight 551lbs (250kg)
- Loaded Weight 551lbs (250kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 127
Parts
- Number of Parts 1
- Control Surfaces 0
- Performance Cost 85
@Aircraftftw your welcome
F
@TristanSuper24 enjoy
This is awesome!
@ImmaChargingMahLazor ahaha cos its not connected to the cockpit so it doesnt count and this is enhanced version by dimkal
V2
V3
Number of parts
Lets seee
1???
@lucianity2005 unjoy the ride :D
70th upvote!!! really like this bad boy.
@Thomasj041 dont forget to read my comment below.. some of them is about how to build this missile..
@Thomasj041 oh its long time since i have no access to my SP in my PC.. it rather sketchy to remember.. maybe dimkal can help you.. we use same method to build our missiles..
@baallzebub I have the code opened for the missile I want to mod. What do I need to type?
@Thomasj041 you can download this missile.. and open the xml.. then you can figure it out..
@baallzebub Now how do I find a missile I want to edit?
@Thomasj041 use This
What software do you use? @baallzebub
@Thomasj041 by manipulating parts connections, switch parts connection node number to specific parts
How do you XML mod without the overload mod?
@Unstable thanks :)
This is so cool!!! :)
@RobXDev thank you.. enjoy .. :)
It's really, genius! :-)
@baallzebub ok
@RealQcan can you upload it unlisted..
@RealQcan mmm not really.. kind of difficult to explain..
@baallzebub I edited the connection numberto "0" but its not doing anything.... what am i doing wrong?