CJ-20 (AI Missile)
How to use ??
Spawn in aggressive mode, It also work in player mode. Select target to activate
Roll
clamp(deltaangle(0,atan(((sin((RollAngle + 0)) * sin(-PitchAngle) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * cos((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + cos((RollAngle + 0)) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * sin((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + cos(-PitchAngle) * (-sin((RollAngle + 0))) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * cos(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))))) - ((pingpong(Time*1000,1) - 0.5))) / ((cos(-PitchAngle) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * cos((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + sin(-PitchAngle) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * cos(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))))) - ((pingpong(Time*1000,1) - 0.5)))) + ((((cos(-PitchAngle) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * cos((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + sin(-PitchAngle) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * cos(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))))) - ((pingpong(Time*1000,1) - 0.5))) < 0) ? ((((sin((RollAngle + 0)) * sin(-PitchAngle) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * cos((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + cos((RollAngle + 0)) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * sin((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + cos(-PitchAngle) * (-sin((RollAngle + 0))) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * cos(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))))) - ((pingpong(Time*1000,1) - 0.5)))>0) ? 180 : -180) : 0)),-180,180)
Pitch
clamp(acos(((cos((RollAngle + 0)) * (-sin(-PitchAngle)) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * cos((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + sin((RollAngle + 0)) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * sin(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))) * sin((TargetHeading - Heading + rate(TargetHeading) * TargetDistance/1000))) + cos((RollAngle + 0)) * cos(-PitchAngle) * ((TargetDistance + rate(TargetDistance) * TargetDistance/1000) * cos(((TargetElevation + 90 + rate(TargetElevation) * TargetDistance/1000) + (asin((cos(TargetElevation + (rate(TargetElevation)) * TargetDistance/1000) * (TargetDistance + rate(TargetDistance)*TargetDistance/1000) * 9.81)/(1000 * 1000))/2))))) - ((pingpong(Time*1000,1) - 0.5))) / (TargetDistance + rate(TargetDistance) * TargetDistance/1000)) - 90, -5,20)*0.1
Yaw
None
Specifications
General Characteristics
- Created On Windows
- Wingspan 11.4ft (3.5m)
- Length 17.3ft (5.3m)
- Height 3.5ft (1.1m)
- Empty Weight 1,654lbs (750kg)
- Loaded Weight 1,787lbs (810kg)
Performance
- Power/Weight Ratio 4.902
- Wing Loading 61.1lbs/ft2 (298.2kg/m2)
- Wing Area 29.3ft2 (2.7m2)
- Drag Points 139
Parts
- Number of Parts 23
- Control Surfaces 5
- Performance Cost 120
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Why do I hear Boss Music?