working AI Carrier with reusable catapult, elevator and airplane recovery!
A carrier that can be used as USS Beast. Spawn it with aggressive stance and it will work at full strength.
It is equipped of a electromagnetic catapult, a electromagnetic recovery system and a working frontal elevator. Those systems are still conceptual but can be improved in further development.
N.B.
To use the recovery, fly along the landing path at low altitude, the magnet will drag you there in a way that is ... not smooth at all.
To use the catapult, simply go to the one end of launch rail and speed up.
To use the elevator, go to the center of the frontal elevator. Then rest a few seconds. The back elevator is not programmed for my laziness.
Note to all builders
This is still experimental and needs more work on it. I have encountered several problems with those concepts, I will list them here for the sake of other builders.
1.All about magnets
1.1 Magnetic center position
If the center is too low, it tends to drag your aircraft in collision with the deck and make it exploded. While if it is too high as on this build, crafts simpky go into the air.
1.2 Magnetic range
Especially problematic with recovery, if its range is too large, you are forced to leave a long distance between hangar and deck so aircrafts in hangar won’t be killed. However, if it is too small, it would be difficult to land on the deck.
1.3 Magnetic power
Heavier planes feel nothing while the lighter planes are screwed up by that magnetic force... I wish I can funk the magnet power.
Solution to 1.2 and 1.3: use a large number of ”small” magnets to replace those giant magnets. They can cover basically the same area with smaller impact on hangar. You can make several sets of magnets where the 2nd sets engage if the 1st can’t decelerate the plane into a satisfactory point, and a 3rd, a 4th... until the power is desired with rate(rate(TargetDistance))
2.Elevator
It doesn’t run smoothly, but it can be solved by increasing the distance between the edge of the elevator and the hull. Then make the deck extend a little so there is not a gap between the elevator and the deck.
Specifications
Spotlights
- AWESOMENESS360 3.2 years ago
- BeastHunter 3.0 years ago
- ShootsPlanes 3.2 years ago
- MRpingouin 3.2 years ago
- OVERTHINKR 3.2 years ago
- TheGliderGuy 3.2 years ago
- SPairforce 3.2 years ago
- REHNIL 3.2 years ago
- Avionic 3.2 years ago
General Characteristics
- Successors 1 airplane(s) +14 bonus
- Created On Android
- Wingspan 272.9ft (83.2m)
- Length 1251.4ft (381.4m)
- Height 241.1ft (73.5m)
- Empty Weight 4,734,385lbs (2,147,483kg)
- Loaded Weight 4,734,385lbs (2,147,483kg)
Performance
- Horse Power/Weight Ratio 0.016
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 7155130
Parts
- Number of Parts 141
- Control Surfaces 0
- Performance Cost 644
@Huax oh okay
@R3N13L No worry, only a gyro participate in drag calculation, then I multiplied it so the carrier is more maneuvrable
yep, this mobile friendly but the drag points are... Yikes
Bro this is next level deserve a spot.
This is really cool, I’ve never seen something like this in SP! The way you’ve used magnets to actually accelerate and decelerate aircrafts is absolutely genius, and the actual functioning elevators are wonderfully done! I will say, there are a couple notable bugs, for instance the elevators are a little jiggly, which can sometimes make it difficult to actually use them properly. Additionally, the magnets that operate the arresting wires sometimes don’t work properly, and they don’t snag onto the aircraft effectively. Other than that, this is, what I feel, the next step towards even better player-made aircraft carriers, your concepts here are amazing, all they need is a little refining and polishing, and this could become a seriously impressive feat. of SimplePlanes engineering! I’ll have to spotlight this tomorrow, as I’ve hit my limit unfortunately.
The community needs to see this!