USS Samar
3,433 stevemc01
4.3 years ago
A missile boat that has two brand new weapons constructed for it: a DECTUPLE torpedo launcher and a 1014mm (1000 in-game) railgun to use against enemies. Instructions and disclaimers in the comments.
Specifications
General Characteristics
- Created On iOS
- Wingspan 19.0ft (5.8m)
- Length 130.6ft (39.8m)
- Height 33.3ft (10.2m)
- Empty Weight 81,343lbs (36,896kg)
- Loaded Weight 299,762lbs (135,970kg)
Performance
- Power/Weight Ratio 0.134
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 36007
Parts
- Number of Parts 285
- Control Surfaces 0
- Performance Cost 1,474
Propulsion
Throttle up to accelerate, and brake to reverse.
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Weaponry
Artillery
The single 1014mm gun has a slow rate of fire (1 shot every 2 seconds) and spins slowly. However, it’s a multi role model and can serve as a poorly decided AA defense along with the more sensible missiles.
Activation Group 4 to turn the gun into action.
Roll to rotate the gun.
VTOL to change elevation.
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Missiles
I designed this ship with a relatively compact design. This, however, meant if I tried launching a missile, it would blow up the command tower (and therefore trigger the torps and the whole ship would explode). So I added a series of hinge rotators to safely move the launchers 20* and out of harm’s way.
Activation Group 2 activates the rotators.
The missiles include:
3 Cleavers
6 Guardians
7 Interceptors
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Torpedoes
I borrowed a design from a fellow named Kyle12334 (which was originally a triple) and edited it. It is capable of launching a full salvo (all 20 torps at once).
Activation Group 5 activated the torpedo tubes’ rotators (VTOL controlled).
Activation Group 1: All Out Assault
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This was a random idea I had based off of the USS Arleigh Burke and decided to set about on this.
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I’m glad this is pretty much mobile friendly... :D