[FT missile]/[TFMR] LS-1 Air defense missile
4,054 JSTQ
24 days ago
Auto Credit Based on JSTQ's [Rushing 199]GFL-2
AG1 to launch
Do not switch back and forth between targets that are very close while flying at high speeds
Specifications
Spotlights
- KPLBall 24 days ago
General Characteristics
- Predecessor [Rushing 199]GFL-2
- Created On Android
- Wingspan 16.4ft (5.0m)
- Length 16.4ft (5.0m)
- Height 12.4ft (3.8m)
- Empty Weight N/A
- Loaded Weight 38,607lbs (17,512kg)
Performance
- Power/Weight Ratio 53.436
- Wing Loading 398.5lbs/ft2 (1,945.8kg/m2)
- Wing Area 96.9ft2 (9.0m2)
- Drag Points 6861
Parts
- Number of Parts 37
- Control Surfaces 0
- Performance Cost 309
@JSTQ Yay :D
@TheUltimatePlaneLover You're right, and MIG has already showcased its latest submarine with strategic strike capabilities. I don't think it's necessary for me to join in, so I decided to bring out the spirit of joy.
@JSTQ
1. Gonna post it later today. Life be busy sometimes, even for me ;-;
2. You should talk to Mouse or windshifter about that, the former being the overall head of the MDA and the latter being the head of the (MDA) Navy department. In spite of my fearsome aerial arsenal, I'm actually the head of the army.
@TheUltimatePlaneLover I am preparing for an attack nuclear submarine. So I want to discuss the possibility of forming a joint fleet in special circumstances in the future.
@TheUltimatePlaneLover By the way, where is the treaty you released? Or should we calculate based on the time I posted?
@JSTQ
1. Well, that's an issue...
2. So is that.
3. Hm.... sounds good.
@TheUltimatePlaneLover I suddenly realized that due to our differences in war game concepts, we seem to lack compatibility. How about this: The characteristics of my weapon in your world are entirely up to you.
@TheUltimatePlaneLover There is indeed this issue, which should be a common problem with all FT missiles. However, it seems that the problem is not significant? Breaking through defenses and striking fixed defense facilities is quite difficult, especially since this missile can be equipped on multiple platforms, such as airplanes, warships, and even submarines.
And you can't assume how many air defense facilities are attacking you at the same time
@TheUltimatePlaneLover Um... it's really bad. Fortunately, our military theory chose beyond visual range strike.
@JSTQ I just tested it.
If the missile gets up to speed, there’s pretty much nothing to be done, but if the system gets hit early, the missile will in fact run out of fuel and be unable to track the target.
Due to SimplePlanes code, the fuel count is set to the fuel possessed by the main cockpit piece, so if the base (where the main cockpit is) is destroyed, the fuel is counted as depleted.
@TheUltimatePlaneLover ? I don't think my missile will drag a fuel pipe behind it when flying at Mach 6
@JSTQ True, but the fuel tank will be.
The missile can’t fly without fuel, right?
@TheUltimatePlaneLover no. The main cockpit in the game will not be destroyed, it will continue to provide coordinates
@JSTQ @KPLBall
I just realized something looking at this little conflict...
Will the missile shut down if the launcher is destroyed?
@JSTQ maybe I should just quit XD
@JSTQ alr
@KPLBall I don't play with kids who only boast about their ability to modify engine thrust. Remember to use TheMouse's UFOs next time
@JSTQ ahhh
@KPLBall When this missile strikes, your plane won't sound the alarm
@KPLBall If we're talking about speed, it means you don't understand the terrifying aspect of this missile
@JSTQ my plane goes 37040 (used conversion thingy)
@KPLBall 7900kmh
@JSTQ I like it, but I'll have to test it with my computer on the Archaen Menace
@JSTQ close to 20000knots?
@JSTQ how fast?