Manual Transmission Type 3
Manual Transmission
Stick Shift based Transmission system.
Developing a real powerband via logistics graph and 'Current Angle' output from a rotator, and receiving help from XJ4B and 11qazxc on the Funky Trees Lab, I've developed a new manual transmission system.
Like a real IC engine, a Powerband plays a part in the power of the engine. The logistics graph determines how much power is delivered based on the angle of a rotator you can see on the build. The Rotator will be have much like an actual car's powerband, meaning the redline will be something to avoid, there's even a semi-working Rev Limiter!
Since the RPM is linked to a rotator, a gauge could be easily tuned to match it allowing for a functioning Tachometer. Due to the nature of the rotator's input, the selected weapon inputs can also in theory be replaced with 'GS > #' inputs for an Automatic transmission.
Instructions of operation and gear ratio edits are on the build. Feel free to use this for your own builds, just give credit!
Also included are a working shifting stick which moves based on the selected gear, alongside Mutli-Link Suspension with Anti Roll bar, front steering rack, and HICAS based rear steering rack.
Specifications
Spotlights
- SnoWFLakE0s 3.0 years ago
General Characteristics
- Created On Windows
- Wingspan 6.4ft (1.9m)
- Length 11.1ft (3.4m)
- Height 2.7ft (0.8m)
- Empty Weight 3,061lbs (1,388kg)
- Loaded Weight 3,194lbs (1,449kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2905
Parts
- Number of Parts 149
- Control Surfaces 0
- Performance Cost 1,501
@DanDaFreakinMan Switch to Air to Ground mode to switch to reverse, my bad on missing that in the directions.
For those that haven't seen them, these are the previous iterations of the Manual Transmission concept.
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- The Type 1 manual Transmission is This build.. It utilized different engines, pistons, and wheels activated by various states of VTOL. While it created a nice mechanical feel it had its issues. VTOL shifting is fun though only practical when using WASD to drive and Mouse to operate it (or for mobile). It was also very part count intensive requiring an Engine, Piston, and wheel per gear. It also interfered with the rear suspension and couldn't really work well with a suspension of its own.
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- The Type 2 was developed with Edensk's help, and first used on my Z31. It essentially used Ground Speed as a psuedo-powerband. It cut out the extra parts used on the type 1, but had its own limitations. Even with pitch used it lacked proper precise throttle control and could not have the effect of raising rpm when shifting down. An accurate tachometer also required an entirely seperate code to be used and modified via trial and error.
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Via utilizing a much better approximation of an engine powerband, this build comes many steps closer to replicating actual transmission operation than the previous two!
And it has that stupid gearbox
-Jeremy clarkson
More simple and easier style Here
@Craftgamer23 Yep! Takes some modifications to the codes and the addition/removal of cannons, but it’s very possible.
Is it possible to add more gears and to remove gears?
@Stephen The important functional parts are the engine, Rotator, and cluster of Cannons. Remove those and attach them together before saving the assembly to subassemblies. When using in another car, make sure to open Variables and add the same ones found on this build.
How can I use it for an other car
soo cool idead ! great work pal ! - i think the Dev are going to implent some nice Ideas form the users like this. - cheers :)
Now this is on a other level of creativity. Nice. :-)
Maybe you can add a clutch that makes the shift smoother and not so sudden.
@FloridianTrainMan Ah, well yes that definitely makes operation of this a bit more difficult.
I’m on iPad
@MintLynx
@FloridianTrainMan I find it works fine if you shift in time, it's generally best to assign next and previous weapon to buttons you can easily access (ala side buttons on a mouse if you have them) so that you can quickly and easily shift gears while also correcting if you downshift too much and pass redline.
In theory you could slow down the rise of the needle (a bit like adjusting differential gear ratio) by lowering the speed of the rotator. That would make shifting a bit easier.
Its hard to keep it running because it keeps hitting redline. Either it’s me having bad shift timing. The fact this doesn’t have a clutch. Or the fact that it has low RPM.
@DanDaFreakinMan The Reverse gear is in AirtoGround now
@MintLynx Cheer thanks
Looks, well the looks ain't important here. The performance, however, is great! And all right under 150!?
How do you reverse?
@LotusCarsSub Given this thing only uses two buttons to operate it funny enough resembles that quite well actually. This is designed to offer a video game kind of experience, ala when you turn off shift assist in a racing game.
Idea:
Semi-Auto Stick Shift
Here's how it should've worked:
- Pull back to shift up, push forth to shift down, like a racing stick shifter
- Should include from 6 to 8 gears, must have Reverse
- Should be able to run with
max = 1
ininputController
of an engine- Should be able to work with more than 1 engine
- Cannot continiously shift if held in any position
One day, you'll start to figure how to do a Paddle shifter and a Semi-Auto Stick (only pull back or forth to shift from a gear to another)
taco meter
Bwoah 🤔 👍
oh my king
@Juanfly154 Knowing the awesome cars you make I'd be honored! :D