YNS Gullfaxi - Class Ballistic Super-Submarine
45.4k PUMPKINSIDD
one month ago
Auto Credit Based on Apollo018362's Stealth Challenge
Stealth Challenge Second Post
Vessel info
"Gullfaxi (Translated from an Old norse "Golden mane) is a Yuktobanian Nuclear Submarine. She is the Lead Boat and sole example of Gullfaxi class submersible aviation cruiser"
"While the Twin Railguns, and general look of the original design was kept, the large flight deck now replaced with large amount of SLBM Launchers"
Weaponry
- 2x 350mm Naval Railgun
(P.S I could add the Missiles, but the missiles just disappearing when it go Submerge lol, thats why i decided not to add any missiles)
Controls & Activation Group
AG1 : Railgun (Its also Auto locking)
VTOL : Submerge or Resurface
Bonus Info
The Original Idea was from one of the Community in Acepedia Wiki server that i use it as a base of this build with some few minor changes
Specifications
Spotlights
- AWESOMENESS360 one month ago
- Noname918181818181818181 one month ago
- Inuyasha8215 one month ago
- LunarEclipseSP one month ago
- Apollo018362 one month ago
- Monarchii one month ago
General Characteristics
- Predecessor Stealth Challenge
- Created On Windows
- Wingspan 448.5ft (136.7m)
- Length 1839.4ft (560.6m)
- Height 184.8ft (56.3m)
- Empty Weight N/A
- Loaded Weight 1,846,367lbs (837,499kg)
Performance
- Power/Weight Ratio 0.032
- Wing Loading 1,584.1lbs/ft2 (7,734.5kg/m2)
- Wing Area 1,165.5ft2 (108.3m2)
- Drag Points 0
Parts
- Number of Parts 398
- Control Surfaces 0
- Performance Cost 1,230
Known Issue : Railgun Doors wobbly(idk how to fix it)
Soob and Credit
Thanks to @ShiroNeko for helping with some stuff lol
@PUMPKINSIDD :(
@Stonksman127278 Nah different Submarine class lmao
HE WALKED ALL OVER MY CHRISP WHITE SHEETS WITH HIS DIRTY BOOTS
@Monarchii Aighty lol
@PUMPKINSIDD I'll tag you whenever or when I actually finish it lmfao
@Monarchii I see lmao
@PUMPKINSIDD it's just my target submarine Torricelli and I haven't fully implemented the clamps and limits yet since I'm distracted on another project XD
@Monarchii Ooooooo i wan see
@PUMPKINSIDD same- XD, I'm also honestly speaking, experimenting(or at least have the idea of) using VTOL engines for a submarine to control depth via PID and sum or something like that, cause I have like this Airship(HMA R101) that does just that but that's in the air, so I wanna see in watuhr if I could make it work
@Monarchii Whaaaa, i need to learn from the master-
@PUMPKINSIDD can't wait for SP to be ship-friendly lmfaoo, and I think actually, MintLynx basically attached them to pistons that allowed them to be juuuuuuuust above the 60ft depth limit so the weapons doesn't disappear, idk thou how kek
ACE COMBAT MENTIONED
WHAT THE HELL IS A BAD PLANE???
@Alt1204 I did that, but not working under certain depth, because remember Submarine need to dive lol
@Monarchii True, SP Become silly if i do it accurately- lmao
@PUMPKINSIDD well, can't have realistic weight and working rotator in ship in the same sentence XD
It seems like my Railgun is slow on autolock in mobile, also try adding (waterproof) and set (true) to fire missile underwater
@Monarchii Yep thats probably the problem- lol and yes Alicorn class subs are super heavy, in canon lore its 810,000 Tons lmao
Alicorns successor class
Very nice 👍
@PUMPKINSIDD also railgun doors wobbling probably has something to do with the weight.. and maybe needs more damperMultiplier to help, idk tho, never had a build go over 110,000kg+ aaa
@PUMPKINSIDD he skoob m soobin, am aslo makin shep tu, she no known, a
@Monarchii yerp lul
OOO, THIS THE SKOOOB????
@PUMPKINSIDD
EVEN BETTER