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Auto Credit Based on ColonelStriker's Help no. (lost count)
Now has wheels created by Kevinaircraft. Fixed the TVE. Only problem is the tailerons dislocating and relocating during simple subsonic and supersonic maneuvers.(I.e. Rolling)
(Edit: whoops, forgot to invert the VTOL input of the left wing)
Specifications
General Characteristics
- Predecessor Help no. (lost count)
- Successors 1 airplane(s)
- Created On iOS
- Wingspan 37.1ft (11.3m)
- Length 49.1ft (15.0m)
- Height 12.3ft (3.7m)
- Empty Weight 14,929lbs (6,771kg)
- Loaded Weight 15,598lbs (7,075kg)
Performance
- Power/Weight Ratio 6.915
- Wing Loading 17.6lbs/ft2 (86.0kg/m2)
- Wing Area 885.1ft2 (82.2m2)
- Drag Points 5119
Parts
- Number of Parts 182
- Control Surfaces 6
- Performance Cost 869
Link in my bio m8 (Somewhere else we can talk) @ColonelStriker
Already did that beforehand @F104Deathtrap
Sure @Alienbeef0421
@ColonelStriker Hmmm, I used a pair of scaled skinny rotors for the tailerons on my Mig-25, there's plenty of stuff that needs fixing on her but the tails work great. Judging by other people's comments, I guess I was lucky. Getting back on track, could the moving parts on THIS plane be colliding with other blocks and snapping? Perhaps a disableaircraftcollisions tag would be helpful?
Yeh I know. GG 4U.
Can i contact you in some other way? (Come look at my bio for the link) @ColonelStriker
Ohhh... @Alienbeef0421 But I'm on iOS..
yan tayo eh
Next time don't use scaled rotators. You'd be better off nudging three rotators into one @ColonelStriker
@F104Deathtrap @Alienbeef0421 neither disabling the back wings nor making the back wings out of structural would work. I believe the problem is the rotators themselves are the problem. I used scaled rotators for the back wings to move. I noticed that in every build I made, scaled rotators plus wings will kind of stretch from the point of connection. But I noticed that other players with scaled rotators don't have this problem... also, it's three scaled rotators stacked on each other before the wing. Each with different controls for maneuverability.
Make all the tail surfaces out of structural wings instead of whatever you used. Wings snap off because of fluttering and at high speeds you will have fluttering at low altitudes. (You could jsut design aircraft that don't violate laws of physics by flying unnaturally fast unnaturally low, but this is a game and who wants to be realistic anyway?)
Rub some bacon on it... jk
Someone disable the collisions for the stabilators
@BogdanX this is the new iteration. The problem is stated on the description.