Funky Trees Ballistic Missile
The very first true Ballistic Missile in Simpleplanes
Player Usage
- Every time you change the coordinates of the Missile you must re-orient the missile and re-load the coordinates by pressing the "Orientate" button
- The missile has a maximum range of about 100kms. The console will not allow you to fire if you have targeted something more than 100kms away.
- Once the missile is fired it cannot be self-destroyed or recalled!!! (yes the self-destruct feature was planned as indicated by the button. However, something weird happened with the collision of the missile and a fuse was no longer possible)
- The missile is accurate to around a radius of 1km!
How it works
- If you've taken basic physics class you would know that every falling object follows a Ballistic Trajectory. In an ideal scenario (no other forces other than gravity), although the absolute value of the velocity of a freefalling object is increasing, the horizontal component of the velocity is constant.
- This allows us to predict the initial angle of elevation and the speed at which we need to fire a projectile in order to hit something far away.
- The missile is fired and begins to change its elevation angle, increasing its speed / potential energy by firing its boosters. A formula continuously calculates how much further the missile would fly horizontally if the boosters cut off at the instant, call it the Range.
- As soon as the Range of the missile matches the leftover horizontal distance it needs to travel, all booster and controls are cut off, and in theory, the missile should freefall to its destination.
- What was described above only applies to constant gravity and a flat earth scenario, which the Simpleplanes world is. For a round earth the calculations of the range and distance are quite different but the concept of matching the two together and letting gravity do the rest is the same.
Problems and Limitations
- The missile is not quite as accurate as I intended it to be, with a nomial accuracy of about 1km in radius, sometimes even more than that.
- Due to the fact that the warhead travels so fast when it's freefalling, it oftentimes will simply clip through terrain and not blow up
- The map is not 100% accurate and I'm aware of how difficult the cursors are to see
- All engines in Simpleplanes are air-breathing and struggle to produce any thrust at altitude, even with plenty of inlets. Hence the range limitation.
Notes
Needless to say, this is a humongous leap in Funky Trees missile technology and a dream project of mine for a while. This project has been ongoing for about 3 months now and it is, again, eye-opening. It really forced me to go back to the fundamentals and reinforce some foundational knowledge before I could make the missile work. Have fun blowing up various points across the map! More of this type of stuff to come...
Please report any bugs in the comment section or contact me on discord @kuatta4
Specifications
Spotlights
- V 2 months ago
- greasytortle one month ago
- ShinyGemsBro 2 months ago
- VinFage 2 months ago
- blt 2 months ago
- Dracul0Anderson 2 months ago
- Panzerwaifu69 2 months ago
- Neruneten21 2 months ago
- SILVERPANZER 2 months ago
- KSB24 2 months ago
- MosquitowithaMachineGun 21 days ago
General Characteristics
- Created On Windows
- Wingspan 16.4ft (5.0m)
- Length 33.1ft (10.1m)
- Height 48.2ft (14.7m)
- Empty Weight 22,980lbs (10,423kg)
- Loaded Weight 23,068lbs (10,463kg)
Performance
- Power/Weight Ratio 5.845
- Wing Loading 2,143.1lbs/ft2 (10,463.8kg/m2)
- Wing Area 10.8ft2 (1.0m2)
- Drag Points 249
Parts
- Number of Parts 123
- Control Surfaces 0
- Performance Cost 830
Ladies and Gentlemen, I am very aware of the difficulties of using the targeting computer on mobile, specifically that the knobs are really hard to grab hold of. I do not have a solution for this other than to recommend you to play it on PC. This will be accounted for for my next project. I apologize for the inconvenience.
I sincerely appreciate all of your support despite the technical difficulties.
@DeeganishCountryball ok
@Hyperr @NTH Maywar Ain't on Mobile
Please Get a PC or Install This Mod (Its An Android Friendly Mod If You Have IOS It May or Not Work)
Rico from Just Cause 3 would shit himself
@NTH I don't think it's maywar idk what that even is I also saw water when I reached there
@Hyperr prolly maywar or something, I YEETED the missile there and I only saw water. Also, THIS MISSILE IS AWESOME! Also, for mobile people(me included) just zoom in so you can scroll the knob@Ku
Does anyone know what the island in the bottom right corner is?
@Ku Hey I have a Funky Trees idea: a guided bomb based off a Paveway,JDAM, or any laser guided bomb where the players camera direction on a targeting pod guides the bomb to where the players looking on that camera selection
bro Can you make a instruction?
I can't play it
Kim jong un
can someone help me make waiting commands with Guages for an engine start up?
Man it's easy for me but annoying cuz I just swept away from my view
@Istafa it's an island in the game
basically where yeager is located
@Ashdenpaw1 @Whatdoiput just zoom in on the knobs and swipe left and right
no matter what i do it says "misaligned"
and i cant fix it, pls help
@LowQualityRepublic what's krababloa?
May I recommend laser guided missiles for the next one, no hast or pressure just think it would be neat
If your having trouble with the knobs just replace them with joysticks it seems to fix the problem
I can't get the knobs, i am so dissapointed 😢
@Ku Could you make the Paveway series? Would be really cool if you could control at which angle the bomb hits. Just thought it would maybe be a nice side project i guess.
@Ku reconsideration
i don’t know how to do ft
I FIGURED OUT HOW TO PLAY ON MOBILEEEEEEEEEEEEEE, I just had to turn the knobs with a bit of brute force
Edit: That's alot of upvotes for my standards
@Ku
Hmm. Lemme try experimenting with different physics types
Maybe you should try making an airburst mode
@Ashdenpaw1 This was a known problem, as stated in the description.
The missile works, until it reaches the target, then it just goes through the ground and does not explode. Please fix that, because it is unusable because of it