(HELP WANTED) Rotating Rocket Bay Concept
1,399 Drobot432
6.9 years ago
I've been wanting to put one of these on my planes, but I can't figure out how to make the rockets/missiles/whatever you put inside this thing fire in order...
It is basically a missile bay, but instead of popping out of the plane, it rotates to fire the next missile. Drag VTOL up to rotate it.
Obviously I could just make the rockets fire by using AGs, but who wants to use up all of their AGs on one of these pods. If anyone knows how to make these fire in order without using AGs, please help.
Oh, and whoops, I forgot to change the fuselage pieces surrounding the rocket bay to NoCollisions..
Specifications
Spotlights
- Patrick20206 6.9 years ago
- JohnnyBoythePilot 6.9 years ago
General Characteristics
- Created On Windows
- Wingspan 11.5ft (3.5m)
- Length 12.7ft (3.9m)
- Height 10.4ft (3.2m)
- Empty Weight 1,578lbs (715kg)
- Loaded Weight 1,578lbs (715kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 5287
Parts
- Number of Parts 46
- Control Surfaces 0
- Performance Cost 132
I believe that if you spread it out it should fire in order
@Drobot432 I use mobile so maybe that's why
@Swagginpiglet Are you on mobile or PC? For some reason it seems that mobile users get the firing sequence in order of placement, but on PC it is very different
I notice when you put on bombs/ missiles it always seems to fire the most recently added device onto your aircraft. Don't know if this helps you
@KerlonceauxIndustries xD not a problem, I can see why you'd think that, there are 3 showing on the bottom, so there should be another 3 on the top right? ;)
@KerlonceauxIndustries yea I think there are some jets that actually use this concept, I couldn't name them though. And btw there are 8 rockets
@chancey21 Oh nvm i see
@chancey21 Wym by piston engine
Set the piston input to fire weapons @Drobot432
this one is my fav
Piston engine rotators don’t do that @Drobot432
@chancey21 the rotator input is a good idea, but for that to work the weapons button has to be held down, and as soon as it's released, it returns to it's beginning rotation.
@KerlonceauxIndustries thanks
And you can make the rotator input be “FireWeapons”
@chancey21 I was just going to say that.
@chancey21 I have a whole thread on trying to find out the firing sequence of weapons under questions on the forums, and between everyone there, nobody can figure out how weapons are ordered.. At least on PC.. on android/iOS it just seems to be the attachment order.
Yeah @chancey21
Stuff fires in the order that you put them on I think