IJN Kongo
480 SirNopp
8.2 years ago
Tried to make a replica of the battlecruiser Kongo from the Imperial Japanese Navy. Turns out pretty good. Activate group 1 to turn the main turrets. They can't fire of course. Group 2 for port side secondaries which are miniguns until a real cannon is put in the game. Group 3 for starboard side. Engine is a VTOL engine so to go forward hold down X key and to reverse the Z key. Will update when something else is implimented. Hope you guys like it.
Edit: BTW does anyone know how to implement a proper rudder? As of right now, using vertical stabilizations only allows the ship to turn like 1000 trucks taped together. Would appreciate it
Specifications
Spotlights
- Makcoink 8.2 years ago
- arcues 8.2 years ago
- TheAceOwl 8.2 years ago
- Halphas 8.2 years ago
- mustafanaveed 8.2 years ago
- ChunderDownUndeR 8.2 years ago
- jfriss 8.2 years ago
- JackTheBestBoss 8.2 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 15.1ft (4.6m)
- Length 150.9ft (46.0m)
- Height 35.3ft (10.8m)
- Empty Weight 141,290lbs (64,088kg)
- Loaded Weight 293,233lbs (133,008kg)
Performance
- Power/Weight Ratio 0.045
- Wing Loading 10,378.0lbs/ft2 (50,670.0kg/m2)
- Wing Area 28.3ft2 (2.6m2)
- Drag Points 22286
Parts
- Number of Parts 515
- Control Surfaces 2
- Performance Cost 1,344
Kongo was a battleship.
Cool build !
@xYoshiLP It's a battlecruiser. It has the speed of a cruiser and guns of a battleship
Isnt it a battleship?
@AndrewGarrison @PhilipTarpley this deserves a feature!
@mustafanaveed ohh nvm got it
@mustafanaveed ehehehe English please
Use thrust vectoring to turn better