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IJN Kongo

480 SirNopp  8.2 years ago

Tried to make a replica of the battlecruiser Kongo from the Imperial Japanese Navy. Turns out pretty good. Activate group 1 to turn the main turrets. They can't fire of course. Group 2 for port side secondaries which are miniguns until a real cannon is put in the game. Group 3 for starboard side. Engine is a VTOL engine so to go forward hold down X key and to reverse the Z key. Will update when something else is implimented. Hope you guys like it.
Edit: BTW does anyone know how to implement a proper rudder? As of right now, using vertical stabilizations only allows the ship to turn like 1000 trucks taped together. Would appreciate it

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 15.1ft (4.6m)
  • Length 150.9ft (46.0m)
  • Height 35.3ft (10.8m)
  • Empty Weight 141,290lbs (64,088kg)
  • Loaded Weight 293,233lbs (133,008kg)

Performance

  • Power/Weight Ratio 0.045
  • Wing Loading 10,378.0lbs/ft2 (50,670.0kg/m2)
  • Wing Area 28.3ft2 (2.6m2)
  • Drag Points 22286

Parts

  • Number of Parts 515
  • Control Surfaces 2
  • Performance Cost 1,344
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    29.7k xNotDumb

    Kongo was a battleship.

    2.8 years ago
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    Cool build !

    8.2 years ago
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    480 SirNopp

    @xYoshiLP It's a battlecruiser. It has the speed of a cruiser and guns of a battleship

    8.2 years ago
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    1,012 xYoshiLP

    Isnt it a battleship?

    8.2 years ago
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    9,650 jfriss

    @AndrewGarrison @PhilipTarpley this deserves a feature!

    8.2 years ago
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    480 SirNopp

    @mustafanaveed ohh nvm got it

    8.2 years ago
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    480 SirNopp

    @mustafanaveed ehehehe English please

    8.2 years ago
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    Use thrust vectoring to turn better

    8.2 years ago