CT-1 (Pk-4)
Tier II Breakthrough vehicle
(Wright armour)
Standard build, this build uses a low number of parts for low end devices to be able to spawn more than one, standard part limit is capped at 115, anything beyond 115 is considered a fully detailed collectible, and is no longer a standard build.
A fully detailed variant of an already existing standard build might be made, keep an eye out.
Controls
-Yaw For Hull Traverse
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse
(Tip: Hold pitch up and disable AG1, this locks the throttle in place, allowing you to aim & fire on the move! :3)
Description
Direct improvement over the Pk-4e, designs were quickly developed upon on a simpler, larger and heavier version of the 4e, it used the same transmission this time mounted on the front. It only took 9months to develop, since most of the components were borrowed from other tanks such as the engine, which was from the Pk-42 med-L.
It's equipped with a modified 50mm, which is specifically designed for this vehicle, additionally it is also capable of mounting even heavier cannons, in the expense of crew comfort.
Since it was more expensive than the 4e, it was produced fewer, but the chance of encountering one isn't extremely low either.
Service: 1940-1945
Armor (RHA-Equivalent in mm)
-(120)Hull front
-(80)Hull sides
-(75)Hull rear
-(143)Superstructure front
-(75)Superstructure side & rear
-(100)Mantlet
Arnament
CTL-50/2.75
-(102) Of penetration at 50m (APHE)
-(5.3) average reload time
-(0) explosive mass
Mobility
(15) kph, average speed
>
Low part count, always lower than 240, mostly less than 100 with all parts set to calculateDrag = false, enables you to spawn more than one without any issues.
>
Realistic performance, all vehicles perform as realistic as possible in mobility and firepower.
>
Advanced damage model is present, simulation of damage depending on armor thickness & angle, only works when against basic rounds, works best against other vehicles of mine.
>
All my recent vehicles can effectively engage each other the way it is supposed to, very useful for MP roleplay encounters or battles.
Creator's note: I quite like this design alot! Reminds me of those tortoise prototypes.
New addition: I've fixed the problem of the gun recoiling too far in slow motion by the use of a hemisphere, this hemisphere limits how far the gun recoils, plus it only adds 1 to the part count. :3
Thank you!
Specifications
Spotlights
- BowtheAvali 3.7 years ago
- Scratchoza 3.7 years ago
General Characteristics
- Created On Android
- Wingspan 5.9ft (1.8m)
- Length 16.0ft (4.9m)
- Height 5.4ft (1.6m)
- Empty Weight 1,016lbs (460kg)
- Loaded Weight 4,929lbs (2,235kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 0
Parts
- Number of Parts 55
- Control Surfaces 0
- Performance Cost 477
Link to realistic damage model demonstration
@Wernster NP! (I forgot to upvote)
Great vehicle!
@scratch Aw, thank you so much for the spotlight!