SRTBM-600 "Hellhound". AI Ballistic missile. Self-guiding, self-targeting, AI, air target etc. WIP.
This is my fictional funky trees missile. Spawn as agressive Ai at high altitudes. It will be pretty fast and at range of 4km will disable engine and start to actively aim itself. It's also quite precise (but not like super precise) and powerful. You can edit power of explosion (bomb in warhead) and range at which it will start aiming (this will affect end speed and precision) for this go in engine input and activation and set numbers lesser (bigger speed, poor accuracy), or bigger (smaller speed but high precision) than 4000. This missile is still in work tho and I could use some help of XML magician, cause I'm only beginner and still quite lame at this.
!!!Spawn it at high altitude and pointed down at target. Otherwise it just won't work. (You can do this by taking the most powerful jet, flying high then diving and saving this as spawn point)!!!
Thank for your attention, have fun!
Specifications
General Characteristics
- Predecessor AI_Ballisticmissile
- Created On Android
- Wingspan 6.1ft (1.8m)
- Length 41.0ft (12.5m)
- Height 5.9ft (1.8m)
- Empty Weight 6,414lbs (2,909kg)
- Loaded Weight 9,128lbs (4,140kg)
Performance
- Power/Weight Ratio 7.385
- Wing Loading 104.4lbs/ft2 (509.6kg/m2)
- Wing Area 87.5ft2 (8.1m2)
- Drag Points 1430
Parts
- Number of Parts 33
- Control Surfaces 0
- Performance Cost 112
this thing works too well, when its started tracking my missile didnt maneuvered enough (i was in an S-500, an it was the 77N6-N1)