Bombardier CRJ CF-34 Engine
19.2k klm747klm747
3.2 years ago
Specifications
Spotlights
- PlaneFlightX 3.0 years ago
- ReinMcDeer 3.2 years ago
- FoxtrotCharlieCharlieX 3.2 years ago
- Fellex 3.2 years ago
- Dastin 3.2 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 25.4ft (7.7m)
- Length 105.0ft (32.0m)
- Height 21.2ft (6.5m)
- Empty Weight 40,536lbs (18,387kg)
- Loaded Weight 150,016lbs (68,046kg)
Performance
- Power/Weight Ratio 0.044
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 17106
Parts
- Number of Parts 2026
- Control Surfaces 0
- Performance Cost 4,934
If anyone complains that one engine is 2,000 parts I'm gonna delete your comment lol
BTW- this engine works for the 100-1000 versions (all)
No 2000 Part Engines
@JacksEpicGamingYT expected, you need a good computer.
@JacksEpicGamingYT well thank you haha
@BruhMomenthmgfbvbukjgv just because I went to a jet engine servicing center and saw it up close in person. I wanted to make an SP version!
why is this engine like so realistic
@klm747klm747 Okay.
.
Here is why I think I never noticed them:
1. I hadn't really looked in the engines of the 757, because I wanted to get above 5fps and didn't want my computer to explode.
2. The mass of the plane affects the engines. This is complicated, but I'll try to explain.
.
Firstly, this is because of SP physics having a stroke and malfunctioning.
Let's say I took this engine, and made the weight 20,000 lbs.
If I were to throttle up this engine, the fan would spin up rapidly and reach such speeds where it tears right off, blowing up the plane/testbed.
If I were to then change the powerMultiplier of the two fan engines to a lower value, the engine would spin up much slower, despite the mass of the object being turned (and the drag for that matter) being the same.
And if I were to change the mass back to normal (150,000 lbs), the engine would take a really long time to spin up, and then have a much slower top rpm.
.
It's weird, but I understand it enough to make my engines (which have the same front fan) to have the correct rpms.
@PlaneFlightX I think I've kept them usually, the 757 I believe has the two engines that make it turn, and that's the only final plane I've actually made in the past year and a half but idk
I haven't posted this one yet but I'll keep them when I do
I just realized I never asked this question - in most of the standalone engines you've uploaded (this included), you've never kept the two jets which make the fan turn in the final plane. Why is this?
@ren64 Good to hear. If you need parts, check my posts.
im making a klm 747
@PlaneFlightX I would delete your comment, but since you added more substance you're good XD
I can run 2 of these, my max is about 7,000.
@klm747klm747 pro build
This real engine and is too many part but I'm not complain so this not mobile freindly
If anyone complains that one engine is 2,000 parts I'm gonna delete your comment lol
WhY is ONe EnGIne 2000 PArTs
lol
Good job. Not sure if anyone could actually run a plane with two of these but still excellent work.
@asuslaptop I won't be able to run it very well either on an overclocked 9700k.
@klm747klm747 my laptop will explode trying to run this beast
@Khanhlam Sure, just credit if you post it.
Can i use this engine?
@asuslaptop you bet
20k part plane coming right up
@WormWithLegs Thank you!
@klm747klm747 awesome engine tho ngl
@AWESOMENESS360 Haha thank you, I think you could do it, just takes a lot more time than most people want to invest in SP. 13-16 hours for this, but it could be done faster if I didn't spend an hour trying to figure out how to make the front fan. I also included 2 hours of research into the design in the hour number I gave, as it's a necessary part of building. I use Wikipedia, as well as official sources from GE and training/maintenance manuals and diagrams.
@RandomBuilder8732 Go ahead!
@Heneepr Yep, I was very efficient!