suggestive modding
for Mixx, just an idea for the building process. can hover (without wheels, as he wanted, but with the vtol stuff ) and i upgraded the forward engine to 5 times more powerful. controls: ag1-7: nothing; ag8 (DONT TURN OFF) balancing gizmo; Roll: Yaw; Yaw: nothing; Thrust: Thrust; VTOL: Up: hover engines forward, Down: hover engines backwards; Landing Gear: Hover enginee On/Off (are already on, like normal landing gear is usually already deployed). Note for Mixx: there is a wing inside in the middle, somewhere in the front half of the ship. it is angled so it stays straight as the vehicle moves fast (pic 2).) (Note2: i dont know or play the game that this design is based from, so dont judge me for not building it right if this is indeed not the right way it looks)
Specifications
Spotlights
- Mustangflyer 4.8 years ago
General Characteristics
- Predecessor FEISAR2
- Successors 1 airplane(s)
- Created On iOS
- Wingspan 28.7ft (8.7m)
- Length 77.4ft (23.6m)
- Height 16.6ft (5.1m)
- Empty Weight 14,954lbs (6,783kg)
- Loaded Weight 19,153lbs (8,688kg)
Performance
- Power/Weight Ratio 2.639
- Wing Loading 569.4lbs/ft2 (2,780.2kg/m2)
- Wing Area 33.6ft2 (3.1m2)
- Drag Points 16696
Parts
- Number of Parts 169
- Control Surfaces 0
- Performance Cost 500
https://www.simpleplanes.com/a/e67m2F/Mark-2-Space-Speeder
@Mixx @Random here’s version 2, though not following the same idea
@Werboithescientist j like it too, it's giving me loads of points, who knows, maybe I'll break 1k before I lose the final design
JEEEEZZZZ this is the most comments and upvotes I ever got on a single post. Thank you @Mixx @Random @Aarons123 @Wi1dSk74 @Mustangflyer @belugasub @saturnite @BlackFallcoln @Shootingstar07
@Random40 and dont get me wrong, ive posted ver 2 but i just finished ver 10
@Mixx I forgot who made it but it was an ekranoplan
@Mixx oh, ok... I see
@Random40
clears Throat
lemme tell you where i am at the moment, from the front.
the nose holds a pair of vtols on their sides being controlled automatically by the pitch and roll of the craft; then i have three gyros wit auto inputs to further balance the craft while steering, two of which are on more automatic hinges and we havent even gone half way.
Then in the middle i have super scaled wings that are auto leveled on auto rotors, behind that, another pair of auto vtols to keep it in the air while its turning on its side, then we finally find the main lift, 4 vtols running on (AltitudeAgl / 30) for that nice hover amd i dont want to get into the auto air brake stearing, its a damn pain and im still fighting with it. and lets not talk about the main and secondary thrust...
the rotors just dont work anymore
@Random40 yes the first helli hover craft, what was the first
@Mixx Also the complexity of the craft shouldn’t change much. You just have to use the right heli rotor with a gyroscope to balance everything if needed. You can disable aircraft collisions on the rotor and nudge it into the craft.
@Mixx oldest heli hovercraft? What do you mean? Like the first plane to use heli rotors to hover?
@Random40 i did try that at first with this version and i was really hoping that i could use it but this craft is too complex, but seeing how you know about it, could you tell me about the oldest heli hovercraft cuz i use it A LOT
and as far as i know im the first person to post a hellhover
@Werboithescientist
well ill start with, i am a guy and honestly this is nowhere near the complete design and im mainly posting my progress to build hype and give the public access to this craft.
but i do like your way of thinking and i fully promote you to keep trying and mess with funky trees please, i know you can do amazing things with it
@Werboithescientist Mixx could also use helicopter rotors with the ground effect turned way up. This would make it hover without jets, and it would probably be easier to keep it hovering.
For @Mixx so he/she can have some ideas on how to make it hover without wheels