Turret Selection
2,284 Mickk
5.9 years ago
A selection of turrets I have made recently for an ongoing project. The Single Gatling moves up/dwn, l/r, The Gatling + Wing Cannon is l/r only. The Interceptor + Gatling moves up/dwn, l/r. Note the Interceptors have been modified so that they will lock onto anything in 180 degree zone in front of the cockpit and lock much faster. This means that when you go to 'Air to Air' you will not get the aim reticule. Keep in mind that they may revert to normal if mounted elsewhere, I have not tested for that. All turrets have cameras mounted to help with aiming guns. Activate Group one and use trim/vtol to move. Clumsy I know.
Specifications
General Characteristics
- Created On Windows
- Wingspan 30.3ft (9.2m)
- Length 32.4ft (9.9m)
- Height 15.5ft (4.7m)
- Empty Weight 1,478lbs (670kg)
- Loaded Weight 1,478lbs (670kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2231
Parts
- Number of Parts 21
- Control Surfaces 0
- Performance Cost 152
This is a nice turrents
Select each group and make them sub assemblies to use.
Turrets presented 'naked' so people can see what has been done.
@WNP78 Acknowledgement of the hard work done by this person making the 'Overload' XML mod.
Any tips on how to use XML, particularly via the 'Overload' Mod to link a gun with the Missile Guidance system will be greatly appreciated.