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Automatic Air Combat System

18.9k MikeWallace  1.8 years ago
Auto Credit Based on MikeWallace's 0v0 Automatic Air Combat System

This is an automatic air combat system that can:

-Automatically target after selecting a target (requiring manual missile launch);

-Automatically take off (on an obstacle free runway);

-Automatically hover in the air (speed and altitude are fixed);

-Automatically land (can only land at Wright Airport, and the probability of success is low);

-She also has a dialogue box to talk to you (although it only has a few lines)...

Okay, I admit all of her functions are relatively basic. But making her made me quickly learn how to use funky trees. I named her 0v0.

Operation method:

AG1: Open the cockpit;

AG2: Start automatic landing (do not switch frequently, especially near Wright Airport!);

AG8: Take over control after closing.

Some possible bugs and note:

1. Only effective in versions with funky tree, and unexpected bugs may occur after game changes in future versions;
2. There is a chance that the entire system will suddenly fail;
3. In the low physics option, the front landing gear will shake;
4. When the enemy is too close or the angle is too low in air combat, it will be difficult to aim;
5. Easy to crash during landing;
6. The wing will shake in many cases.

Spotlights

General Characteristics

  • Predecessor 0v0 Automatic Air Combat System
  • Successors 2 airplane(s) +14 bonus
  • Created On Android
  • Wingspan 50.6ft (15.4m)
  • Length 110.1ft (33.6m)
  • Height 77.8ft (23.7m)
  • Empty Weight N/A
  • Loaded Weight 44,129lbs (20,016kg)

Performance

  • Power/Weight Ratio 6.874
  • Wing Loading 56.6lbs/ft2 (276.3kg/m2)
  • Wing Area 779.7ft2 (72.4m2)
  • Drag Points 9291

Parts

  • Number of Parts 312
  • Control Surfaces 6
  • Performance Cost 1,615