Working Zero G
6,479 Creativit
4.3 years ago
To show you the power of FunkyTrees, I sawed the law of Gravity in Half!
Yeah, I created a Zero-G simulation in Simpleplanes, Controls: 8 to turn it on/off, Fire guns to apply thrust, VTOL down for air brakes (useful if you get going too fast), and normal pitch-roll-yaw. Due to SimplePlanes torque weirdness, hitting 90 degrees up or down causes it to spin a bit, but it's not too bad. This was inspired somewhat by that arcade game "Asteroids".
Specifications
Spotlights
- Brendorkus 4.2 years ago
- Hellosss38 4.2 years ago
General Characteristics
- Successors 3 airplane(s) +70 bonus
- Created On Android
- Wingspan 8.2ft (2.5m)
- Length 14.8ft (4.5m)
- Height 4.6ft (1.4m)
- Empty Weight N/A
- Loaded Weight 3,847lbs (1,745kg)
Performance
- Power/Weight Ratio 3.504
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 0
Parts
- Number of Parts 54
- Control Surfaces 0
- Performance Cost 163
It is one of the best creations I have ever used I'm thinking of putting landing legs on it and trying a "lunar" landing
Ok @Brendorkus
Wow you deserve every single upvote and spotlight you get
Cool, I remember that "Asteroids" game for the atari classic.
Pitch upwards to go up, and then fire the guns to move forward. @StremZ
How do I control it
@Creativit I can create a some sort of space craft around it! (or I i will try.)
@Brendorkus yeah, it's underrated 'cause it looks ugly lol, someday I'll make one that looks like a spaceship of some kind and I'm sure it'll do better.
This is significantly underrated. I don’t know how you did it, but it works flawlessly!