RTX-10 Gods Hammer - yey ? 1
13.3k Grob0s0VBRa
4.3 years ago
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Auto Credit Based on Aldriech's RTX-10 Gods Hammer
Changed :
On AG2 = missile pods get levelled. VTOL up elevation of pods.
Completely stable.
AG2 off = idle position of pods
On AG1 = main gun gets stabilized (somewhat, efficiency of rotator stabilization is lowered due to cannon mounted on suspension), a bit wobbly but can shoot okay on ~60-70% power. VTOL up for elevation
AG1 off = idle gun position
Specifications
General Characteristics
- Predecessor RTX-10 Gods Hammer
- Created On Windows
- Wingspan 45.9ft (14.0m)
- Length 45.1ft (13.7m)
- Height 31.8ft (9.7m)
- Empty Weight 23,275lbs (10,557kg)
- Loaded Weight 23,275lbs (10,557kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 775
Parts
- Number of Parts 314
- Control Surfaces 0
- Performance Cost 1,349
@Grob0s0VBRa yesssss I'm looking forward to the teasers!
@Aldriech
Maybe yes.
I need to proceed messing with WIPs
stay tuned for teasers
GASP
Eureka
hardbass starts...
@Grob0s0VBRa it's a very cool system! Will that be used for your next build?
@Aldriech
By the way...
Made inertia dampener for hover/heli
@Grob0s0VBRa thanks! I was thinking of copying the FT code you put in the weapons and putting it on a hinge rotator so the whole upper torse doesnt rock up and down.
@Aldriech
Input
isInput
If both things have such
line
then the formula would work on both things...No matter be it a hinge or rotator, it can be implemented even in
gyroscope
( but they are so sensitive to funked trees)@Grob0s0VBRa say, does the input for the rotators work for hinge rotators? I am gonna try and stabilize the whole upper torso so it doesn't rock up and down lmao
@Grob0s0VBRa epic, thanks so much!
@Aldriech
Job done