Dogfighting Airship
328k SpiritusRaptor
6.5 years ago
Credit to:BurkeEnterprise and TMach5 as this evolving Airship is the basis for this build.
Quick Start:
Dogfights:
- On the right load a low part count bi-plance with a speed between 150 to 200 mph, or use the below link:
Basic Bi-Plane - Load this blimp on the left.
- Set to ‘close’ starting position.
- Once started Ag1 (forward props. on) and AG8 (Airship controls off_.
- For PC, switch to camera 1, set to mouse control and use mouse to aim upper turret.
- All other, Camera 2 and use VTOL and TRIM to move lower turret.
Controls:
Throttle 100% for buoyancy (95% neutral).
AG1 start forward propellers.
AG2 Lower forward observation basket/bomb sights.
AG3 to launch rear Bi-plane.
AG8 to disable Airship controls surfaces.
Roll = Yaw and Pitch for normal navigation.
Boom25 for bombs (carpet bombing enabled).
Landing gear up.
Camera 1: Top Turret (mouse controlled).
Camera 2: Bottom current (controlled by VTOL and TRIM)
Camera 3: First bomb.
Camera 4: Bridge/cockpit.
Camera 5: Bomb sight. (Trim to adjust).
Camera 6: Bi-plane cockpit.
Camera 7: Bi-plane orbital camera.
Bombs:
- Move TRIM between first and top notch for altitude adjustment. Accurate range 5000 to 20,000 ft.
- for higher altitude bombing, make sure you lead any left/right movement of the target, especially moving ships.
On board Bi-plane:
- Camera 6 or 7.
- AG1 and AG8.
- Once Airship is moving and stable, AG3 to launch.
- Normal flight controls.
Other versions:
SR
Specifications
General Characteristics
- Successors 7 airplane(s) +56 bonus
- Created On Mac
- Wingspan 37.7ft (11.5m)
- Length 258.4ft (78.7m)
- Height 39.9ft (12.2m)
- Empty Weight N/A
- Loaded Weight 27,055lbs (12,272kg)
Performance
- Power/Weight Ratio 0.872
- Horse Power/Weight Ratio 0.251
- Wing Loading 8.4lbs/ft2 (41.1kg/m2)
- Wing Area 3,213.7ft2 (298.6m2)
- Drag Points 62034
Parts
- Number of Parts 935
- Control Surfaces 10
- Performance Cost 3,636
daka
daka daka
Is this good for phones?
Best airship ever (in my opinion) and it works on my phone (with a little bit of lag) great job
This is a lovely Airship to fly! @SpiritusRaptor
but it is!
@ColonelStriker
@CRJ900Pilot where is it?
I legitimately thought this is a overly massive ship capable of fighting other planes in a head to head combat. Literal dogfights like those of WW2
I used to, a long time ago now.
@iPilot
Do you play battlefield 1?
@Oski Yes I do!!!!
@SpiritusRaptor lol arleady made them myself. But still thanks. Mine have the new blur effect, yours don't. I will save them anyways. Do you want to see the build I used this technique on?
There are very small guns which are modded on each side which eject the shells... look close when firing and you will see them. Then just take them and save as a sub assembly.
@Oski
@SpiritusRaptor can you please tell me how to make shell ejection effect with guns? I would really like you to help me
oooooohhhhhh............................. @Tabasco
@OrangeConnor They say the are zeppelins in the game, so I went off that.
......maybye I'm just a big nerd..................................ONLY NON RIGID AIRSHIPS ARE BLIMPS!.....................sorry about that................I seem to be botherd by small things........
@Tabasco NOT ALL AIRSHIPS ARE ZEPPELINS! ONLY AIRSHIPS MADE BY THE ZEPPELIN COMPANY ARE OFFICIAL ZEPPELINS!
Ok, still difficult to use but it’s pretty effective @SpiritusRaptor
Ahh!!! I did try actually but not easy succes. Id love to see it!!!
@CRJ900Pilot
Wanna see it? @SpiritusRaptor
It’s actually quite simple, it’s a hook on the blimp, and a ring thing on the plane. There’s a gyro and airbrakes on the plane(not realistic but it really helps) @SpiritusRaptor
Wow, whats your idea??
@CRJ900Pilot
I don’t know how I missed this! This is amazing. I think I found a way to make the plane join back up with the airship, and it can be used as many times as you want. Want to see it (in unlisted)
Wow!
The zeppelin, the turrets on it remind of the zeppelins from Crimson Skies.