ZGMF-X56S/a Force Impulse Gundam
ZGMF-X56S/a Force Impulse Gundam
Link to the Video
Description
The ZGMF-X56S/a Force Impulse Gundam is the ZGMF-X56S Impulse Gundam equipped with the a Force Silhouette pack. The Force Impulse is a general purpose MS like the original Impulse, but has extremely high mobility under gravity and in zero gravity due to the Force Silhouette's high output thrusters and large wings. This pack also enables atmospheric flight, and adds a pair of beam sabers to the Impulse's standard armaments, granting the Force Impulse high melee and ranged combat capabilities. The Force Impulse is the most commonly used form of the Impulse due to its high versatility, and it is said that its aerial combat capabilities are equivalent to the ZGMF-X10A Freedom Gundam's. The Force Impulse retains the same VPS colors as the original Impulse.
Control
G3 to Docking
G7 Magnet
G8 Gyro
Pitch roll to control it
About ZGMF-X56S/a Force Impulse Gundam
So this Force impulse Gundam is not 90% adjusted,why? Because its to lag to adjust it in my phone and if im adjusting it one by one it will take a really long time so this Impulse is only good at docking and is not good for combat
But this impulse is better than impulse in my video because in video it can only docking and flying up
Before i build this impulse i already know there will be a problem with the Gyroscope,weight,stability,and durability
So i already fix all of it but there is still a problem with the durability and the flight mechanism
Dont worry it can takeoff from ground
But it can't takeoff from airbase and its hard to landing
Docking
Make sure you are not in a high speed 400+
After that Activate G3 after that G7 and dont forget the landing gear
Specifications
General Characteristics
- Successors 2 airplane(s)
- Created On Android
- Wingspan 79.7ft (24.3m)
- Length 254.1ft (77.4m)
- Height 30.6ft (9.3m)
- Empty Weight N/A
- Loaded Weight 29,360lbs (13,317kg)
Performance
- Power/Weight Ratio 15.079
- Wing Loading 221.5lbs/ft2 (1,081.6kg/m2)
- Wing Area 132.5ft2 (12.3m2)
- Drag Points 5699
Parts
- Number of Parts 799
- Control Surfaces 0
- Performance Cost 3,621
Fun tip: do not try to combine it in the ground. You will get minuscule hiroshima'd.
pro
@Starlight i will try @Starlight g3 firest is the same,maybe it is a bug(´ . .̫ . `)
@sawatari there is a problem with magnet in SP i dont know if it's a bug or a feature
@sawatari try G3 first after that G7
@Starlight yes,i press g7 then g3
@sawatari G7 is activated? Its magnet
hi bro.after i press g3 something is connected but the body ,the wing and the legs cant be connected.is there a problem?(T_T)
@c144538707 Oh no, as in “this is a great toy, but not suitable for combat.”
I think the transformable mobile suits will be a easier project then this for you.(Not the Zeta series, I mean the gn003, gn007
Only the Core Splendor can seperate... Not perfect but still ok.
Is there Force backpack?
@c144538707 no,only Core Splendor for Escape
@Starlight No seperate function?
@c144538707 im working on complete version but not like that
I have an idea. You can make a mech that is finish docking(opposite as this). Then you can seperate all the part.
But in your technique, that will a bit hard to make. (I'm not saying that your technique is weak.
@BubbleGumZ yes
G5 to detach gun
@c144538707 yes i dont know why,i'm not sure why
I can' t test the durability from the missle. This is already Critical damaged after it docking
@Homemade i remember your post with Custom screenshot,are you 1.8??
@Homemade 5 second if im not wrong
Just like in the video
@Sadboye12 i never thought i will make it like this to,because there will be a problem for the Gyroscope,but lucky i can fix it yesterday, because if i can't,i won't upload it :(
@Homemade oh about that i give it delay time
never thought u will went this far to make this...
@EpicAerodynamics005 can improve?