!!Darkstar All Wings v3
30.3k ChiChiWerx
one year ago
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Auto Credit Based on ChiChiWerx's !!Darkstar All Wings
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Specifications
General Characteristics
- Predecessor !!Darkstar All Wings
- Created On Windows
- Wingspan 35.1ft (10.7m)
- Length 69.0ft (21.0m)
- Height 12.0ft (3.7m)
- Empty Weight 88,614lbs (40,195kg)
- Loaded Weight 100,781lbs (45,713kg)
Performance
- Power/Weight Ratio 2.809
- Wing Loading 91.9lbs/ft2 (448.7kg/m2)
- Wing Area 1,096.6ft2 (101.9m2)
- Drag Points 865
Parts
- Number of Parts 299
- Control Surfaces 4
- Performance Cost 1,317
@ChiChiWerx Okay, now you upload your latest version, then wait, I will make some improvements to the appearance.It is expected that within 1-2 days I will send it back to you.
I use google translate Some of the words were different from what I wanted.
Then use my v4 of your build. I just uploaded it. I limited the deflection of the canards to 14 degrees, which should stop the wobbling.
@ChiChiWerx I'm probably considerate of other people. I don't like to overuse other people. Maybe I'm thinking too much.
Right now, I'm working on creating some appearances. I want you to wait And I'll send it back this week. What do you think?
@WEEB why are you worried?
@ChiChiWerx you work very hard Are you really willing to do this? If you want to stop, you can tell me and I'll continue. I'm just worried.
@WEEB no we're not done yet, we have a way to go. I was just looking at my unlisted posts, where I will backup unfinished builds and I have probably 20 uploads, which means I build, test, adjust at least 20 times before I release my builds.
@ChiChiWerx I play on mobile So I use a joystick. This is the latest version. But it's not complete yet, right?
Also, what is your flight control setup? Do you use a joystick or just keyboard controls?
@WEEB
Ok, here is the latest version:
I included two speedbrakes which allow the aircraft to slow to reasonable approach speeds. The first starts to deploy below 50% throttle and is fully deployed at 0% throttle. The second starts to deploy below 25% throttle and is fully deployed at 0% throttle.
I wrote formulas to cut out the forward canard rotators at Mach 1.0 (approximately 335 m/s), which replicates loss of control effectiveness due to shock wave at supersonic speed, as well as assists control at high speeds. It still can tumble at very high speeds (3000 knots), but it is much better.
I am still working on reducing the empty weight, adding fuel and moving the CG back to where it was before (red pointer on the back of the aircraft). That will help it fly better. I also moved the main engines further back and gave them a mass scale of 1 because that is more realistic. You will notice if you look up the F119 engine on Wikipedia that the weight of SP's Blasto BFE150 engine is almost exactly the same. The hidden/extra engines I kept at mass scale of 0 because they wouldn't be there in real life anyway.
One more thing that is unrealistic is that this build is optimized to fly around 15,000-20,000 feet. In real life, a jet like this would fly much, much higher and would not fly so fast at lower altitude due to airframe heating and air density. This build should be optimized to fly above 60,000 feet (20,000 meters), up to 100,000 feet (about 30,000 meters).
Flight characteristics: The "bobbing" happens when the canards stall (too much angle of attack, which can happen at any speed). Reduce your control input to reduce bobbing and fly gently, as you would in real life! This jet would be a 2 G jet in real life, built for reconnaissance, it is NOT a fighter!
To fly, use 25% power for takeoff and about 1/10 of nose up (slider down) trim. The jet should lift off at around 225 KIAS. Once airborne and clean, you can accelerate and climb. To land, slow to approximately 300 knots IAS and 5% throttle. Slow as you approach the runway to around 240-250 knots. Land gently, I recommend you use trim only for the flare to avoid overcontrolling.