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HoverCannon Medieval

197k SledDriver  7.2 years ago
116 downloads

Mobile-friendly hovercannon.

Screenshots:

http://i.imgur.com/aDKzHn9.jpg
http://i.imgur.com/c0bi4BQ.jpg
http://i.imgur.com/Wf06BA5.jpg

FLIGHT CONTROLS

Retract landing gear to power up engines. Then use:

- pitch to move vertically
- pitch with AG3 to pitch up and down
- yaw to strafe
- roll to turn
- AG1 to move forward
- AG2 to move back

ARMAMENT

- Air-to-ground mode to arm cannon, 'fire' to fire.

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 49.4ft (15.0m)
  • Length 163.6ft (49.9m)
  • Height 49.4ft (15.0m)
  • Empty Weight N/A
  • Loaded Weight 391,528lbs (177,594kg)

Performance

  • Power/Weight Ratio 0.947
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 145767

Parts

  • Number of Parts 327
  • Control Surfaces 0
  • Performance Cost 2,367
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  • Profile image
    50.4k Stingray

    Many thanks. (The screens on my Sony TVs and on my cell phone and several tablets formed my initial question. Origin of screen technology may have changed.) @SledDriver

    7.2 years ago
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    197k SledDriver

    @Stingray I don't know about Korean models, I've never tried one. For a 4K monitor, I can recommend the Philips BDM4350UC (the one I have). Amazon has it for ~$750.

    7.2 years ago
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    50.4k Stingray

    OK, then: specs. 43" or more, 5K display. Which Korean model is best?

    7.2 years ago
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    197k SledDriver

    @Stingray 12" is still a long way from 43" -- and no touchscreen can match 104 mechanical keys. But, to each his own. Personally, I'd like to see SimplePlanes as a desktop-focused game, with graphics to match Crysis or Doom, vast terrains, etc.

    7.2 years ago
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    50.4k Stingray

    Point of reference: my faithful iMac 27" screen desktop will download all SP posts. Used as last resort, so my approach is backwards from yours. FYI iOS tablets are 12" not 6", ergo high physics at the tablet scale. But, I lack a 5K desktop - currently. @SledDriver

    7.2 years ago
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    197k SledDriver

    @Stingray That sounds like an interesting job. I find programming fun, it's only hard when I inherit a dirty codebase.

    I doubt most mobile users would have hardware plugins for the controls... but I don't really care. Unlike most of the world, I design for desktops first - mobiles to me are so limited that I don't use them for anything other than making calls. After playing at 4k/43 inches with precise keyboard controls, fiddling with a 6-inch touchscreen just doesn't appeal to me.

    7.2 years ago
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    50.4k Stingray

    @SledDriver I'll take your explanation for now; the yaw & pitch controls are likely to have HW plug-ins for many platforms. Even so, I'm not a programmer - just a mere lead systems designer for Lockheed stealth stuff. Programming seems hard, and I'm impressed by those who pursue it. (Add grain of salt).

    7.2 years ago
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    197k SledDriver

    @Stingray No yaw means mobile/tablet users can't strafe, that's all. I find strafing useful for dodging missiles, but you can hit a ship from well outside their 5-mile radar range, so the cannon's still useful.

    7.2 years ago
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    197k SledDriver

    @Stingray I don't know how it works on tablets, but I designed it to work like an aircraft - pitch forward moves the nose down, pitch back moves it up.

    This thing is very accurate, I have destroyed all three fleet ships from well over 12 miles away.

    7.2 years ago
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    50.4k Stingray

    BTW there's no "yaw" on Jundroo android or iOS GUIs. FYI.

    7.2 years ago
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    50.4k Stingray

    User constructive notes: you got Pitch up/down reversed. Easy to correct. Tested on my mobile Android Pixel tablet. So far, this creates a great fireball on the runway!

    7.2 years ago