HoverCannon Medieval
197k SledDriver
7.2 years ago
Mobile-friendly hovercannon.
Screenshots:
http://i.imgur.com/aDKzHn9.jpg
http://i.imgur.com/c0bi4BQ.jpg
http://i.imgur.com/Wf06BA5.jpg
FLIGHT CONTROLS
Retract landing gear to power up engines. Then use:
- pitch to move vertically
- pitch with AG3 to pitch up and down
- yaw to strafe
- roll to turn
- AG1 to move forward
- AG2 to move back
ARMAMENT
- Air-to-ground mode to arm cannon, 'fire' to fire.
Specifications
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 49.4ft (15.0m)
- Length 163.6ft (49.9m)
- Height 49.4ft (15.0m)
- Empty Weight N/A
- Loaded Weight 391,528lbs (177,594kg)
Performance
- Power/Weight Ratio 0.947
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 145767
Parts
- Number of Parts 327
- Control Surfaces 0
- Performance Cost 2,367
Many thanks. (The screens on my Sony TVs and on my cell phone and several tablets formed my initial question. Origin of screen technology may have changed.) @SledDriver
@Stingray I don't know about Korean models, I've never tried one. For a 4K monitor, I can recommend the Philips BDM4350UC (the one I have). Amazon has it for ~$750.
OK, then: specs. 43" or more, 5K display. Which Korean model is best?
@Stingray 12" is still a long way from 43" -- and no touchscreen can match 104 mechanical keys. But, to each his own. Personally, I'd like to see SimplePlanes as a desktop-focused game, with graphics to match Crysis or Doom, vast terrains, etc.
Point of reference: my faithful iMac 27" screen desktop will download all SP posts. Used as last resort, so my approach is backwards from yours. FYI iOS tablets are 12" not 6", ergo high physics at the tablet scale. But, I lack a 5K desktop - currently. @SledDriver
@Stingray That sounds like an interesting job. I find programming fun, it's only hard when I inherit a dirty codebase.
I doubt most mobile users would have hardware plugins for the controls... but I don't really care. Unlike most of the world, I design for desktops first - mobiles to me are so limited that I don't use them for anything other than making calls. After playing at 4k/43 inches with precise keyboard controls, fiddling with a 6-inch touchscreen just doesn't appeal to me.
@SledDriver I'll take your explanation for now; the yaw & pitch controls are likely to have HW plug-ins for many platforms. Even so, I'm not a programmer - just a mere lead systems designer for Lockheed stealth stuff. Programming seems hard, and I'm impressed by those who pursue it. (Add grain of salt).
@Stingray No yaw means mobile/tablet users can't strafe, that's all. I find strafing useful for dodging missiles, but you can hit a ship from well outside their 5-mile radar range, so the cannon's still useful.
@Stingray I don't know how it works on tablets, but I designed it to work like an aircraft - pitch forward moves the nose down, pitch back moves it up.
This thing is very accurate, I have destroyed all three fleet ships from well over 12 miles away.
BTW there's no "yaw" on Jundroo android or iOS GUIs. FYI.
User constructive notes: you got Pitch up/down reversed. Easy to correct. Tested on my mobile Android Pixel tablet. So far, this creates a great fireball on the runway!