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The two rotators make the barrels spin when FireGuns is triggered and stop when the button is released. However, the rear rotator is assigned to Activate1 which is what i dont want. When i disable the input or change it, the barrels keep spinning regardless of whether FireGuns is pressed. (The gun on top is just there for FireGuns to work)
Specifications
General Characteristics
- Created On iOS
- Wingspan 1.6ft (0.5m)
- Length 6.4ft (2.0m)
- Height 3.5ft (1.1m)
- Empty Weight 820lbs (372kg)
- Loaded Weight 820lbs (372kg)
Performance
- Wing Loading 697.2lbs/ft2 (3,404.0kg/m2)
- Wing Area 1.2ft2 (0.1m2)
- Drag Points 423
Parts
- Number of Parts 18
- Control Surfaces 1
- Performance Cost 67
What do you want the second rotator to do
Hmm. I've looked at the weapon and tried some different inputs, and I couldn't find a solution.
Perhaps you should make a forum asking how to fix the issue. I would imagine someone has the answer.
@NiteNiteNite it's not broken just don't press one and it should be fine
Hmmmm