FX-16 Fighting Phoenix V7
27.1k ToeTips
1.2 years ago
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Auto Credit Based on ToeTips's FX-16 Fighting Phoenix V5
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Specifications
General Characteristics
- Predecessor FX-16 Fighting Phoenix V5
- Created On Android
- Wingspan 41.0ft (12.5m)
- Length 62.7ft (19.1m)
- Height 14.7ft (4.5m)
- Empty Weight 31,999lbs (14,514kg)
- Loaded Weight 45,293lbs (20,544kg)
Performance
- Power/Weight Ratio 1.637
- Wing Loading 52.2lbs/ft2 (255.0kg/m2)
- Wing Area 867.3ft2 (80.6m2)
- Drag Points 3135
Parts
- Number of Parts 246
- Control Surfaces 8
- Performance Cost 1,198
@ToeTips yean I didn’t notice much serious flutter until I hit about 1000 mph, at 800 it was just a bit difficult to control
@32
800mph at low altitudes?
Also no flutter?
I guess the side to side was for yaw but I can remove it if necessary. But I will try to solve it first.
Also thank you.
@ToeTips this thing's really good! I actually really like the PSM with only one thrust vectoring nozzle. If it were me on the cockpit camera, I would have it only move up and down, not side to side, but that's just kind of preference. It controlled amazingly at low speeds, but at about 800 mph it started behaving pretty badly. Good job though!
@32
Can you help me test out the Fly by wire on this?
If it flutters its due to a code i added that corrects roll when yawing. Tbh the the FBW system is quite extensive.
Other problems:
I really liked the G camera you suggested but when PSMing the camera goes side to side wildly, I dont know what the problem might be. On the topic of PSM I think it is too aggressive, would really need to change that.
I also need (or just want) to add a code that reduces my input when I am landing. So that will be fun... After that a cockpit which i will just take MABUR's cockpit from his F-16 and modernize it.
Also pls test on high physics, it should be better on that level. And instructions are in game, it is also weaponized if you wanna dogfight or blow stuff up, both air to air and air to ground, with a minigun.