(Escape Pod challenge submission) the vector
4,188 zealt
6.5 years ago
No Tags
Auto Credit Based on Baldovino's Escape Pod (Challenge CLOSED - Evaluations in next days)
use 1 to launch the pod and fly, throttle down to zero and press 2 to open the parachute
Specifications
Spotlights
- Baldovino 6.5 years ago
General Characteristics
- Predecessor Escape Pod (Challenge CLOSED - Evaluations in next days)
- Created On Android
- Wingspan 36.4ft (11.1m)
- Length 39.3ft (12.0m)
- Height 13.2ft (4.0m)
- Empty Weight 16,493lbs (7,481kg)
- Loaded Weight 19,567lbs (8,875kg)
Performance
- Power/Weight Ratio 2.411
- Wing Loading 47.0lbs/ft2 (229.5kg/m2)
- Wing Area 416.3ft2 (38.7m2)
- Drag Points 5324
Parts
- Number of Parts 125
- Control Surfaces 17
- Performance Cost 788
Aesthetics: 3/5
It looks like it came out of a 1955 science fiction movie (which is not necessarily bad). The air intakes, however, seem to be stuck to the plane almost by force, and do not flow harmoniously. The aesthetics of wings and tail planes do not melt at best, the wings do not have any sweep back, while the tail plans have too much. The coloring, although without any excellent points, is decent. Some refinements such as paneling or evidence of tanks or other openings would have been welcome.
Weaoibs: 4/5
There is a huge amount of assorted armaments. The plane has mainly a vocation to attack the ground and anti-ship, but also has some anti-aircraft weapons. There is a machine gun, to finish the job if needed. However, there are no countermeasures, unfortunately, and then we lose a point in the judgment that could have been 5/5. Accomplice the parameter "flight" (see below) means that against targets such as destroyers each attack is suicide.
Takeoff: 2.5 / 5
The plane is a little under-powered, and this is reflected, as well as on the "flight" parameter (see below) also on take-off. Furthermore, the biggest problem is the two vertical drifts that have an excessive downward encumbrance. This leads them to hit the track with some ease. In addition, the rear landing gear, a little too short, tends to detach from the track if you roll too long to gain too much speed. And when it rotates, it causes the tail to fall violently.
Flight: 2.5 / 5
Decent roll, but absolutely insufficient agility on the vertical direction. The plane is difficult to nose up because of the center of gravity that is too advanced compared to the lifting center. It's also very slow, we're not talking about just subsonic, but about 470 mph at about 500 feet of altitude. There are no aerodynamic brakes.
Landing: 1/5
Made very difficult by the laziness in the maneuvers and the rear wheels too high, as mentioned above.
Final Judgment: TOTAL 13/25
Thanks
@AvroPilot ok....
Errrm I don’t have one
@AvroPilot yes you do, how much damage dose you air to air gun do
Aaa I have a competenter
@Baldovino try the main gun, it will kill anything incase you run out of bombs
The plane flies, and the escape pod still work perfectly. Valid entry. :)