My First Patrol Boat
10.6k Trijetz
4.6 years ago
This is my first patrol boat. Nothing much. Took me a few hours to create. It should be mobile friendly. Please give me feedback if you downloaded and tested out my design.
Activation Groups:
AG1: Engine (Yaw for steering, Throttle to move forward.)
AG2: Minigun turret (Trim for vertical guidance, VTOL for horizontal guidance) AG3: Rear Machine guns (VTOL for horizontal guidance)
Armarent:
x1 M134 Minigun
x2 Dual mounted M2 Brownings
NOTE:
The boat spawns sideways. It will correct itself. Just let it sink to its normal position.
ENJOY!!!
Specifications
General Characteristics
- Created On Windows
- Wingspan 33.2ft (10.1m)
- Length 156.9ft (47.8m)
- Height 63.2ft (19.3m)
- Empty Weight 213,593lbs (96,884kg)
- Loaded Weight 234,656lbs (106,438kg)
Performance
- Power/Weight Ratio 0.057
- Horse Power/Weight Ratio 0.008
- Wing Loading 2,527.6lbs/ft2 (12,340.7kg/m2)
- Wing Area 92.8ft2 (8.6m2)
- Drag Points 83368
Parts
- Number of Parts 247
- Control Surfaces 0
- Performance Cost 733
@TheKraken3 yeah, I am aware of most of those issues. Thanks for the input though.
@TheKraken3 yeah, I am aware of most of those issues. Thanks for the input though.
Also another thing, if you want the radar to constantly spin without turning off, make its input
Time
instead ofActivate8
Also since this thing leans away from the turn when turning, its a ship, if it leans into the turn it is a boat.
The turning is also pretty bad, I find that if I hold the yaw constantly it will constantly be moving sideways like a plane sideslipping. I don't know much about ships so I'm not sure if this is normal behavior.
Hope I helped!
@TheKraken3 ok
@Trijets I don't like turning engines off and on in SP vehicles, the turret should be guided with pitch and roll instead of VTOL and Trim, it should also use
sum(Pitch)
andsum(Roll)
for turning the turret@TheKraken3 thank you! Any feedback?
Nice boht