Help?
17.0k TTL
1.5 years ago
Needing help to make my first ever “Halo” inspired Pelican. Activate 1 is thrust vectoring. Pitch is how to move thrusters. Heavily inspired by Microsoft Flight Simulator. Needing help on to stop my spinny boi from spinnin, and to make it take-off without-ya’know-crashing. Planing on making a VR cockpit, this is just my test design;very bare-bones.
Specifications
General Characteristics
- Successors 1 airplane(s) +7 bonus
- Created On iOS
- Wingspan 20.5ft (6.2m)
- Length 21.4ft (6.5m)
- Height 7.3ft (2.2m)
- Empty Weight 9,497lbs (4,307kg)
- Loaded Weight 10,151lbs (4,604kg)
Performance
- Power/Weight Ratio 6.641
- Wing Loading 96.2lbs/ft2 (469.7kg/m2)
- Wing Area 105.5ft2 (9.8m2)
- Drag Points 3669
Parts
- Number of Parts 64
- Control Surfaces 8
- Performance Cost 263
@TheTomatoLover come on, don’t be so hard on yourself. Your other builds look pretty neat, as does this one!
May way may be a bit cheese but if you build an outside just for looks but set everything 0 mass and 0 drag you can hide stuff on the inside to actually make it work
@CrazedSundance idk really man, honestly I don’t really deserve silver rip…
@TheTomatoLover center of lift (blue sphere, shown by going to the waffle on the top right in editor mode and clicking the lever looking button) and center of mass (red sphere), respectively. Wasn’t that in the ground school section? Not to be rude, but I am intrigued as to how you got silver rank without knowing what com and col are… interesting…
@CrazedSundance quick question, what is a col and com?
Alright, first of all, why is the com miles behind the col? Definitely need to fix that. Add thrusters or rcn (reaction control nozzles) that kinda counter the downward pitch when taking off. Oh and, get that dang gyroscope out of here after you’ve adjusted the com. Gyroscopes can be helpful, but not really on this craft. Lastly, use rcn’s that activate on low speeds so you can better control your takeoff without the annoying gyroscope. Other than that, I look foreword to the final product!